Botpack.UTHumanCarcass
- Extends
- Carcass
- Modifiers
- abstract
Core.Object
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+-- Engine.Actor
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+-- Engine.Decoration
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+-- Engine.Carcass
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+-- Botpack.UTHumanCarcass
Direct Known Subclasses:
TFemaleBody, TMaleBody
Inherited Variables from Engine.Decoration |
bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound |
Inherited Functions from Engine.Decoration |
BaseChange, Bump, Destroyed, Drop, FollowHolder, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange |
var bool bCorroding;
var bool bPermanent;
var bool bThumped;
var float ExistTime;
var float ReducedHeightFactor;
UTHumanCarcass
function AddFliesAndRats ( ) )
function AnimEnd ( ) )
singular event BaseChange ( ) )
function BeginState ( ) )
function BeginState ( ) )
simulated function BeginState ( ) )
CheckZoneCarcasses Dead Source code
function CheckZoneCarcasses ( ) )
function ChunkUp ( int Damage) )
function CreateReplacement ( ) )
simulated function Destroyed ( ) )
function GibSound ( ) )
simulated function HitWall (
vector HitNormal,
actor Wall) )
function Initfor (
actor Other) )
simulated function Landed (
vector HitNormal) )
function LandThump ( ) )
function LieStill ( ) )
function PostBeginPlay ( ) )
function ReduceCylinder ( ) )
function SpawnHead ( ) )
function Tick ( float DeltaTime ) )
function Timer ( ) )
defaultproperties
{
ReducedHeightFactor=0.300000
LandedSound=Sound'UnrealShare.Gibs.Thump'
GibSounds(0)=Sound'UnrealShare.Gibs.Gib1'
GibSounds(1)=Sound'Botpack.Male.NewGib'
GibSounds(2)=Sound'UnrealShare.Gibs.Gib4'
GibSounds(3)=Sound'UnrealShare.Gibs.Gib5'
bReducedHeight=True
bSlidingCarcass=True
RemoteRole=ROLE_SimulatedProxy
PrePivot=(Z=28.000000)
TransientSoundVolume=3.000000
CollisionRadius=27.000000
CollisionHeight=13.000000
NetPriority=2.500000
}
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Creation time: Fr 7.6.2013 13:15:19.874 - Created with
UnCodeX