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Core.Object | +-- Engine.Actor | +-- Engine.Decoration | +-- Engine.Carcass | +-- Botpack.UTHumanCarcass | +-- Botpack.TMaleBody | +-- Botpack.TBossCarcass
Variables Summary |
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Inherited Variables from Botpack.TMaleBody |
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bJerking, Jerks[4], LastHit |
Inherited Variables from Botpack.UTHumanCarcass |
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bCorroding, bGreenBlood, bPermanent, bThumped, DeathZone, ExistTime, GibSounds[4], LandedSound, MasterReplacement, Pool, ReducedHeightFactor |
Functions Summary |
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Inherited Functions from Botpack.TMaleBody |
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AnimEnd, SpawnHead, TakeDamage |
Inherited Functions from Botpack.UTHumanCarcass |
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AddFliesAndRats, AnimEnd, BaseChange, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, GibSound, HitWall, Initfor, Landed, LandThump, LieStill, PostBeginPlay, ReduceCylinder, SpawnHead, TakeDamage, Tick, Timer |
Defaultproperties |
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defaultproperties { MasterReplacement=Class'Botpack.TBossMasterChunk' GibSounds(1)=Sound'Botpack.Boss.BNewGib' Mesh=LodMesh'Botpack.Boss' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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