| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- Botpack.Bot
|
+-- Botpack.HumanBotPlus
|
+-- Botpack.MaleBotPlus
|
+-- Botpack.TBossBot
| Variables Summary | |
|---|---|
| bool | bRatedGame |
| float | RealAccuracy |
| float | RealSkill |
| Functions Summary | ||
|---|---|---|
![]() | ForceMeshToExist ())) | |
![]() | MaybeTaunt (Pawn Other)) | |
![]() | ReSetSkill ())) | |
![]() | SetMultiSkin (Actor SkinActor, string SkinName, string FaceName, byte TeamNum)) | |
![]() | StartMatch ())) | |
| Inherited Functions from Botpack.MaleBotPlus |
|---|
| PlayDecap, PlayDying, PlayGutHit, PlayHeadHit, PlayLeftHit, PlayRightHit, PlayVictoryDance |
| Variables Detail |
|---|
| Functions Detail |
|---|
ForceMeshToExist Source code
MaybeTaunt Source code
ReSetSkill Source code
SetMultiSkin Source code
StartMatch Source code| Defaultproperties |
|---|
defaultproperties { CarcassType=Class'Botpack.TBossCarcass' HitSound3=Sound'Botpack.Boss.BInjur3' HitSound4=Sound'Botpack.Boss.BInjur4' Deaths(0)=Sound'Botpack.Boss.BDeath1' Deaths(1)=Sound'Botpack.Boss.BDeath1' Deaths(2)=Sound'Botpack.Boss.BDeath3' Deaths(3)=Sound'Botpack.Boss.BDeath4' Deaths(4)=Sound'Botpack.Boss.BDeath3' Deaths(5)=Sound'Botpack.Boss.BDeath4' LandGrunt=Sound'Botpack.Boss.Bland01' JumpSound=Sound'Botpack.Boss.BJump1' DefaultSkinName="BossSkins.Boss" StatusDoll=Texture'Botpack.Icons.BossDoll' StatusBelt=Texture'Botpack.Icons.BossBelt' VoicePackMetaClass="BotPack.VoiceBoss" SelectionMesh="Botpack.SelectionBoss" HitSound1=Sound'Botpack.Boss.BInjur1' HitSound2=Sound'Botpack.Boss.BInjur2' Die=Sound'Botpack.Boss.BDeath1' MenuName="Boss" VoiceType="BotPack.VoiceBotBoss" Mesh=LodMesh'Botpack.Boss' } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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