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Botpack.TBossBot

Extends
MaleBotPlus

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Botpack.Bot
         |   
         +-- Botpack.HumanBotPlus
            |   
            +-- Botpack.MaleBotPlus
               |   
               +-- Botpack.TBossBot

Variables Summary
boolbRatedGame
floatRealAccuracy
floatRealSkill

Functions Summary
function ForceMeshToExist ()))
function MaybeTaunt (Pawn Other))
function ReSetSkill ()))
function SetMultiSkin (Actor SkinActor, string SkinName, string FaceName, byte TeamNum))
function StartMatch ()))
Inherited Functions from Botpack.MaleBotPlus
PlayDecap, PlayDying, PlayGutHit, PlayHeadHit, PlayLeftHit, PlayRightHit, PlayVictoryDance
Inherited Functions from Botpack.HumanBotPlus
FastInAir, PlayChallenge, PlayCrawling, PlayDodge, PlayDuck, PlayDying, PlayFeignDeath, PlayFiring, PlayGutHit, PlayHeadHit, PlayInAir, PlayLanded, PlayLeftHit, PlayLookAround, PlayRecoil, PlayRightHit, PlayRising, PlayRunning, PlaySwimming, PlayTurning, PlayVictoryDance, PlayWaiting, PlayWalking, PlayWaving, PlayWeaponSwitch, TweenToFighter, TweenToRunning, TweenToSwimming, TweenToWaiting, TweenToWalking


Variables Detail

bRatedGame Source code

var bool bRatedGame;

RealAccuracy Source code

var float RealAccuracy;

RealSkill Source code

var float RealSkill;


Functions Detail

ForceMeshToExist Source code

function ForceMeshToExist ( ) )

MaybeTaunt Source code

function MaybeTaunt ( Pawn Other) )

ReSetSkill Source code

function ReSetSkill ( ) )

SetMultiSkin Source code

static function SetMultiSkin ( Actor SkinActor, string SkinName, string FaceName, byte TeamNum) )

StartMatch Source code

function StartMatch ( ) )


Defaultproperties

defaultproperties
{
     CarcassType=Class'Botpack.TBossCarcass'
     HitSound3=Sound'Botpack.Boss.BInjur3'
     HitSound4=Sound'Botpack.Boss.BInjur4'
     Deaths(0)=Sound'Botpack.Boss.BDeath1'
     Deaths(1)=Sound'Botpack.Boss.BDeath1'
     Deaths(2)=Sound'Botpack.Boss.BDeath3'
     Deaths(3)=Sound'Botpack.Boss.BDeath4'
     Deaths(4)=Sound'Botpack.Boss.BDeath3'
     Deaths(5)=Sound'Botpack.Boss.BDeath4'
     LandGrunt=Sound'Botpack.Boss.Bland01'
     JumpSound=Sound'Botpack.Boss.BJump1'
     DefaultSkinName="BossSkins.Boss"
     StatusDoll=Texture'Botpack.Icons.BossDoll'
     StatusBelt=Texture'Botpack.Icons.BossBelt'
     VoicePackMetaClass="BotPack.VoiceBoss"
     SelectionMesh="Botpack.SelectionBoss"
     HitSound1=Sound'Botpack.Boss.BInjur1'
     HitSound2=Sound'Botpack.Boss.BInjur2'
     Die=Sound'Botpack.Boss.BDeath1'
     MenuName="Boss"
     VoiceType="BotPack.VoiceBotBoss"
     Mesh=LodMesh'Botpack.Boss'
}

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Creation time: Fr 7.6.2013 13:15:03.789 - Created with UnCodeX