Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Pawn | +-- Botpack.Bot | +-- Botpack.HumanBotPlus | +-- Botpack.MaleBotPlus | +-- Botpack.TBossBot
Variables Summary | |
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bool | bRatedGame |
float | RealAccuracy |
float | RealSkill |
Functions Summary | ||
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ForceMeshToExist ())) | ||
MaybeTaunt (Pawn Other)) | ||
ReSetSkill ())) | ||
SetMultiSkin (Actor SkinActor, string SkinName, string FaceName, byte TeamNum)) | ||
StartMatch ())) |
Inherited Functions from Botpack.MaleBotPlus |
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PlayDecap, PlayDying, PlayGutHit, PlayHeadHit, PlayLeftHit, PlayRightHit, PlayVictoryDance |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { CarcassType=Class'Botpack.TBossCarcass' HitSound3=Sound'Botpack.Boss.BInjur3' HitSound4=Sound'Botpack.Boss.BInjur4' Deaths(0)=Sound'Botpack.Boss.BDeath1' Deaths(1)=Sound'Botpack.Boss.BDeath1' Deaths(2)=Sound'Botpack.Boss.BDeath3' Deaths(3)=Sound'Botpack.Boss.BDeath4' Deaths(4)=Sound'Botpack.Boss.BDeath3' Deaths(5)=Sound'Botpack.Boss.BDeath4' LandGrunt=Sound'Botpack.Boss.Bland01' JumpSound=Sound'Botpack.Boss.BJump1' DefaultSkinName="BossSkins.Boss" StatusDoll=Texture'Botpack.Icons.BossDoll' StatusBelt=Texture'Botpack.Icons.BossBelt' VoicePackMetaClass="BotPack.VoiceBoss" SelectionMesh="Botpack.SelectionBoss" HitSound1=Sound'Botpack.Boss.BInjur1' HitSound2=Sound'Botpack.Boss.BInjur2' Die=Sound'Botpack.Boss.BDeath1' MenuName="Boss" VoiceType="BotPack.VoiceBotBoss" Mesh=LodMesh'Botpack.Boss' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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