| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- Botpack.UTFlakShell
|
+-- Botpack.MortarShell
| Variables Summary | |
|---|---|
| MortarShell | |
| int | BlastRadius |
| Inherited Variables from Engine.Projectile |
|---|
| Damage, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed |
| Functions Summary | ||
|---|---|---|
![]() | Explode (vector HitLocation, vector HitNormal)) | |
| Inherited Functions from Botpack.UTFlakShell |
|---|
| Explode, Landed, PostBeginPlay, ProcessTouch, Timer |
| Inherited Functions from Engine.Projectile |
|---|
| EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch |
| Variables Detail |
|---|
| Functions Detail |
|---|
Explode Source code| Defaultproperties |
|---|
defaultproperties { BlastRadius=150 MomentumTransfer=150000 } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||