| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- Botpack.UT_ShellCase
|
+-- Botpack.MiniShellCase
| Variables Summary |
|---|
| Inherited Variables from Botpack.UT_ShellCase |
|---|
| bHasBounced, numBounces |
| Inherited Variables from Engine.Projectile |
|---|
| Damage, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed |
| Functions Summary | ||
|---|---|---|
![]() | HitWall (vector HitNormal, actor Wall )) | |
| Inherited Functions from Botpack.UT_ShellCase |
|---|
| Eject, HitWall, Landed, PostBeginPlay, Timer, ZoneChange |
| Inherited Functions from Engine.Projectile |
|---|
| EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch |
| States Summary |
|---|
| Ending Source code |
|---|
|
state Ending |
| Functions Detail |
|---|
HitWall Source code| Defaultproperties |
|---|
defaultproperties { bOnlyOwnerSee=True RemoteRole=ROLE_None DrawScale=1.200000 LightType=LT_None } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||