Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- Botpack.UT_ShellCase | +-- Botpack.MiniShellCase
Variables Summary |
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Inherited Variables from Botpack.UT_ShellCase |
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bHasBounced, numBounces |
Inherited Variables from Engine.Projectile |
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Damage, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed |
Functions Summary | ||
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![]() | HitWall (vector HitNormal, actor Wall )) |
Inherited Functions from Botpack.UT_ShellCase |
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Eject, HitWall, Landed, PostBeginPlay, Timer, ZoneChange |
Inherited Functions from Engine.Projectile |
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EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch |
States Summary |
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Ending Source code |
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state Ending |
Functions Detail |
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Defaultproperties |
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defaultproperties { bOnlyOwnerSee=True RemoteRole=ROLE_None DrawScale=1.200000 LightType=LT_None } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |