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//============================================================================= // MortarShell. //============================================================================= class MortarShell extends UTFlakShell; var() int BlastRadius; function Explode(vector HitLocation, vector HitNormal) { local vector start; local FlameExplosion F; HurtRadius(damage, BlastRadius, 'mortared', MomentumTransfer, HitLocation); start = Location + 10 * HitNormal; F = Spawn( class'FlameExplosion',,,Start); if ( Level.NetMode != NM_DedicatedServer ) Spawn(class'Botpack.BlastMark',self,,Location, rotator(HitNormal)); if ( F != None ) F.DrawScale *= 2.5; Destroy(); } defaultproperties { BlastRadius=150 MomentumTransfer=150000 } |
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