- Extends
- TeamCannon
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- Botpack.StationaryPawn
|
+-- Botpack.TeamCannon
|
+-- Botpack.MinigunCannon
Inherited Variables from Botpack.TeamCannon |
ActivateSound, bLeadTarget, bShoot, DeActivateSound, Drop, FireSound, GunBase, MyTeam, PostKillMessage, PreKillMessage, ProjectileType, SampleTime, StartingRotation, TrackingRate |
Inherited Functions from Botpack.TeamCannon |
ActivateComplete, BeginState, Destroyed, EnemyNotVisible, FindEnemy, Killed, KillMessage, PickAnim, PlayActivate, PlayDeactivate, PostBeginPlay, SameTeamAs, SeePlayer, SetTeam, Shoot, SpawnBase, StartDeactivate, TakeDamage, Tick, Timer, Trigger |
function ActivateComplete ( ) )
BeginState ActiveCannon Source code
function BeginState ( ) )
function EndState ( ) )
function Name PickAnim ( ) )
function PlayDeactivate ( ) )
function PostBeginPlay ( ) )
function Shoot ( ) )
simulated function SpawnBase ( ) )
function StartDeactivate ( ) )
function Timer ( ) )
defaultproperties
{
FireSound=Sound'UnrealI.Rifle.RifleShot'
SampleTime=0.100000
Mesh=LodMesh'Botpack.grmockgunM'
SoundRadius=96
SoundVolume=255
CollisionHeight=24.000000
}
|
Creation time: Fr 7.6.2013 13:14:38.593 - Created with
UnCodeX