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Botpack.MinigunCannon

Extends
TeamCannon

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Botpack.StationaryPawn
         |   
         +-- Botpack.TeamCannon
            |   
            +-- Botpack.MinigunCannon

Variables Summary
ActorMuzzFlash
Inherited Variables from Botpack.TeamCannon
ActivateSound, bLeadTarget, bShoot, DeActivateSound, Drop, FireSound, GunBase, MyTeam, PostKillMessage, PreKillMessage, ProjectileType, SampleTime, StartingRotation, TrackingRate

Functions Summary
function ActivateComplete ()))
function BeginState ()))
ActiveCannon
function EndState ()))
ActiveCannon
functionName PickAnim ()))
function PlayDeactivate ()))
function PostBeginPlay ()))
function ProcessTraceHit (Actor Other, Vector HitLocation, Vector HitNormal, Vector X, Vector Y, Vector Z))
function Shoot ()))
function SpawnBase ()))
function StartDeactivate ()))
function Timer ()))
ActiveCannon
Inherited Functions from Botpack.TeamCannon
ActivateComplete, BeginState, Destroyed, EnemyNotVisible, FindEnemy, Killed, KillMessage, PickAnim, PlayActivate, PlayDeactivate, PostBeginPlay, SameTeamAs, SeePlayer, SetTeam, Shoot, SpawnBase, StartDeactivate, TakeDamage, Tick, Timer, Trigger
Inherited Functions from Botpack.StationaryPawn
AddVelocity, SameTeamAs, SetTeam

States Summary
ActiveCannon Source code
state ActiveCannon
BeginState, EndState, Timer


Variables Detail

MuzzFlash Source code

var Actor MuzzFlash;


Functions Detail

ActivateComplete Source code

function ActivateComplete ( ) )

BeginState ActiveCannon Source code

function BeginState ( ) )

EndState ActiveCannon Source code

function EndState ( ) )

PickAnim Source code

function Name PickAnim ( ) )

PlayDeactivate Source code

function PlayDeactivate ( ) )

PostBeginPlay Source code

function PostBeginPlay ( ) )

ProcessTraceHit Source code

function ProcessTraceHit ( Actor Other, Vector HitLocation, Vector HitNormal, Vector X, Vector Y, Vector Z) )

Shoot Source code

function Shoot ( ) )

SpawnBase Source code

simulated function SpawnBase ( ) )

StartDeactivate Source code

function StartDeactivate ( ) )

Timer ActiveCannon Source code

function Timer ( ) )


Defaultproperties

defaultproperties
{
     FireSound=Sound'UnrealI.Rifle.RifleShot'
     SampleTime=0.100000
     Mesh=LodMesh'Botpack.grmockgunM'
     SoundRadius=96
     SoundVolume=255
     CollisionHeight=24.000000
}

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Creation time: Fr 7.6.2013 13:14:38.593 - Created with UnCodeX