- Extends
- HUD
- Modifiers
- config
Core.Object
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+-- Engine.Actor
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+-- Engine.HUD
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+-- Botpack.ChallengeHUD
Direct Known Subclasses:
ChallengeTeamHUD, CHEOLHud, CHNullHud, CHSpectatorHud
Inherited Variables from Engine.Actor |
Acceleration, AmbientGlow, AmbientSound, AnimFrame, AnimLast, AnimMinRate, AnimRate, AnimSequence, AttachTag, bActorShadows, bAlwaysRelevant, bAlwaysTick, bAnimByOwner, bAnimFinished, bAnimLoop, bAnimNotify, Base, bAssimilated, bBlockActors, bBlockPlayers, bBounce, bCanTeleport, bCarriedItem, bClientAnim, bClientDemoNetFunc, bClientDemoRecording, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDeleteMe, bDemoRecording, bDifficulty0, bDifficulty1, bDifficulty2, bDifficulty3, bDirectional, bDynamicLight, bEdLocked, bEdShouldSnap, bEdSnap, bFilterByVolume, bFixedRotationDir, bForcePhysicsUpdate, bForceStasis, bGameRelevant, bHidden, bHiddenEd, bHighDetail, bHighlighted, bHurtEntry, bInterpolating, bIsItemGoal, bIsKillGoal, bIsMover, bIsPawn, bIsSecretGoal, bJustTeleported, bLensFlare, bLightChanged, bMemorized, bMeshCurvy, bMeshEnviroMap, bMovable, bNet, bNetFeel, bNetHear, bNetInitial, bNetOptional, bNetOwner, bNetRelevant, bNetSee, bNetSpecial, bNetTemporary, bNoDelete, bNoSmooth, bOnlyOwnerSee, bOwnerNoSee, bParticles, bProjTarget, bRandomFrame, bReplicateInstigator, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bSimFall, bSimulatedPawn, bSinglePlayer, bSpecialLit, bStasis, bStatic, bTempEditor, bTicked, bTimerLoop, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, Deleted, DesiredRotation, DodgeDir, DrawScale, DrawType, Event, ExtraTag, Fatness, Group, HitActor, InitialState, Instigator, Inventory, LatentActor, LatentByte, LatentFloat, LatentInt, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightRadius, LightSaturation, LightType, Location, LODBias, Mass, Mesh, MiscNumber, MultiSkins[8], NetPriority, NetTag, NetUpdateFrequency, OddsOfAppearing, OldAnimRate, OldLocation, OtherTag, Owner, PendingTouch, PhysAlpha, Physics, PhysRate, PrePivot, Region, RemoteRole, RenderInterface, RenderIteratorClass, Role, Rotation, RotationRate, ScaleGlow, SimAnim, SkelAnim, Skin, SoundPitch, SoundRadius, SoundVolume, SpecialTag, Sprite, SpriteProjForward, StandingCount, Style, Tag, Target, Texture, TimerCounter, TimerRate, Touching[4], TransientSoundRadius, TransientSoundVolume, TweenRate, Velocity, VisibilityHeight, VisibilityRadius, VolumeBrightness, VolumeFog, VolumeRadius, XLevel |
Inherited Enumerations from Engine.Actor |
EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType |
Functions Summary |
 | | ChangeCrosshair (int d))
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 | | Destroyed ()))
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 | bool | DisplayMessages (canvas Canvas ))
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 | | DisplayProgressMessage (canvas Canvas ))
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 | | DrawAmmo (Canvas Canvas))
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 | | DrawBigNum (Canvas Canvas, int Value, int X, int Y, optional float ScaleFactor))
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 | | DrawCrossHair (canvas Canvas, int X, int Y))
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 | | DrawDigit (Canvas Canvas, int d, int Step, float UpScale, out byte bMinus ))
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 | | DrawFragCount (Canvas Canvas))
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 | | DrawGameSynopsis (Canvas Canvas))
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 | bool | DrawIdentifyInfo (canvas Canvas))
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 | | DrawMOTD (Canvas Canvas))
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 | float | DrawNextMessagePart (Canvas Canvas, string MString, float XOffset, int YPos))
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 | bool | DrawSpeechArea (Canvas Canvas, float XL, float YL ))
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 | | DrawStatus (Canvas Canvas))
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 | | DrawTalkFace (Canvas Canvas, int i, float YPos))
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 | | DrawTwoColorID (canvas Canvas, string TitleString, string ValueString, int YStart ))
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 | | DrawTypingPrompt (canvas Canvas, console Console ))
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 | | DrawWeapons (Canvas Canvas))
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 | | GrowHUD ()))
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 | | HUDSetup (canvas canvas))
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 | Texture | LoadCrosshair (int c))
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 | | LocalizedMessage (class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject, optional String CriticalString ))
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 | | Message (PlayerReplicationInfo PRI, coerce string Msg, name MsgType ))
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 | | PostBeginPlay ()))
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 | | PostRender (canvas Canvas ))
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 | | SetDamage (vector HitLoc, float damage))
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 | | SetHUDB (int n))
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 | | SetHUDG (int n))
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 | | SetHUDR (int n))
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 | | SetIDColor (Canvas Canvas, int type ))
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 | | ShowServerInfo ()))
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 | | ShrinkHUD ()))
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 | bool | SpecialIdentify (Canvas Canvas, Actor Other ))
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 | | TellTime (int num))
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 | | Tick (float DeltaTime))
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 | | Timer ()))
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 | bool | TraceIdentify (canvas Canvas))
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 | | UpdateRankAndSpread ()))
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Inherited Functions from Engine.HUD |
ChangeCrosshair, ChangeHud, ClearMessage, CopyMessage, DisplayMessages, DrawCrossHair, InputNumber, LocalizedMessage, Message, PlayReceivedMessage, PostRender, PreRender, ProcessKeyEvent |
Inherited Functions from Engine.Actor |
*, +, -, AllActors, AnimEnd, Attach, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BroadcastLocalizedMessage, BroadcastMessage, Bump, ChildActors, ConsoleCommand, DemoPlaySound, Destroy, Destroyed, Detach, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Expired, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishInterpolation, GainedChild, GetAnimGroup, GetCacheEntry, GetHumanName, GetItemName, GetMapName, GetNextInt, GetNextIntDesc, GetNextSkin, GetSoundDuration, GetURLMap, HasAnim, HitWall, HurtRadius, InterpolateEnd, IsAnimating, KillCredit, KilledBy, Landed, LinkSkelAnim, LoopAnim, LostChild, MakeNoise, Move, MoveCacheEntry, MoveSmooth, PlayAnim, PlayerCanSeeMe, PlayOwnedSound, PlaySound, PostBeginPlay, PostNetBeginPlay, PostTeleport, PostTouch, PreBeginPlay, PreTeleport, RadiusActors, RenderOverlays, RenderTexture, SetBase, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDisplayProperties, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRotation, SetTimer, Sleep, Spawn, Spawned, SpecialHandling, TakeDamage, Tick, Timer, Touch, TouchingActors, Trace, TraceActors, TravelPostAccept, TravelPreAccept, Trigger, TweenAnim, UnTouch, UnTrigger, VisibleActors, VisibleCollidingActors, ZoneChange |
var localized string AuthorString;
var localized string AuthorString2;
var bool bAlwaysHideFrags;
var bool bDrawFaceArea;
var bool bDrawMessageArea;
var bool bForceScores;
var globalconfig bool bHideAllWeapons;
var globalconfig bool bHideAmmo;
var bool bHideCenterMessages;
var globalconfig bool bHideFaces;
var globalconfig bool bHideFrags;
var globalconfig bool bHideHUD;
var globalconfig bool bHideNoviceMessages;
var globalconfig bool bHideStatus;
var globalconfig bool bHideTeamInfo;
var bool bLowRes;
var bool bResChanged;
var bool bShowInfo;
var bool bStartUpMessage;
var bool bTiedScore;
var bool bTimeValid;
var globalconfig bool bUseTeamColor;
var globalconfig color CrosshairColor;
var globalconfig int CrosshairCount;
var globalconfig string CrossHairs[20];
var string CurrentMessage;
var float FaceAreaOffset;
var float FaceTime;
var globalconfig color FavoriteHUDColor;
var globalconfig string FontInfoClass;
var float HitDamage[4];
var float HitTime[4];
var globalconfig float HUDScale;
var localized string IdentifyCallsign;
var float IdentifyFadeTime;
var localized string IdentifyHealth;
var localized string IdentifyName;
var int LastReportedTime;
var int lead;
var localized string LiveFeed;
var localized string MapTitleString;
var localized string MapTitleString2;
var int MessageFadeCount;
var float MessageFadeTime;
var float MinFaceAreaOffset;
var float MOTDFadeOutTime;
var int OldClipX;
var globalconfig byte Opacity;
var float PickupTime;
var int PlayerCount;
var int rank;
var localized string RankString;
var string ReceivedMessage;
var string ReceivedName;
var float ReceivedTime;
var float ScoreTime;
var localized string SpreadString;
var globalconfig float StatusScale;
var byte Style;
var float TutIconBlink;
var int TutIconX;
var int TutIconY;
var float WeaponNameFade;
var globalconfig float WeaponScale;
ChallengeHUD
simulated function ChangeCrosshair ( int d) )
function Destroyed ( ) )
DisplayProgressMessage Source code
simulated function DisplayProgressMessage (
canvas Canvas ) )
simulated function DrawBigNum (
Canvas Canvas,
int Value,
int X,
int Y,
optional float ScaleFactor) )
simulated function DrawCrossHair (
canvas Canvas,
int X,
int Y) )
simulated function DrawDigit (
Canvas Canvas,
int d,
int Step,
float UpScale,
out byte bMinus ) )
simulated function float DrawNextMessagePart (
Canvas Canvas,
string MString,
float XOffset,
int YPos) )
function bool DrawSpeechArea (
Canvas Canvas,
float XL,
float YL ) )
simulated function DrawTwoColorID (
canvas Canvas,
string TitleString,
string ValueString,
int YStart ) )
exec function GrowHUD ( ) )
simulated function Texture LoadCrosshair (
int c) )
simulated function PostBeginPlay ( ) )
function SetDamage (
vector HitLoc,
float damage) )
exec function SetHUDB ( int n) )
exec function SetHUDG ( int n) )
exec function SetHUDR ( int n) )
exec function ShowServerInfo ( ) )
exec function ShrinkHUD ( ) )
simulated function TellTime ( int num) )
simulated function Tick ( float DeltaTime) )
function Timer ( ) )
function UpdateRankAndSpread ( ) )
defaultproperties
{
VersionMessage="Version"
PlayerCountString="Ideal Player Load:"
MapTitleString="in"
AuthorString="by"
MapTitleString2="Map:"
AuthorString2="Author:"
RankString="Rank:"
SpreadString="Spread:"
CrosshairCount=9
CrossHairs(0)="Botpack.CHair1"
CrossHairs(1)="Botpack.CHair2"
CrossHairs(2)="Botpack.CHair3"
CrossHairs(3)="Botpack.CHair4"
CrossHairs(4)="Botpack.CHair5"
CrossHairs(5)="Botpack.CHair6"
CrossHairs(6)="Botpack.CHair7"
CrossHairs(7)="Botpack.CHair8"
CrossHairs(8)="Botpack.CHair9"
FP1(0)=Texture'Botpack.FacePanel.FacePanel1'
FP1(1)=Texture'Botpack.FacePanel.FacePanel1b'
FP1(2)=Texture'Botpack.FacePanel.FacePanel1a'
FP2(0)=Texture'Botpack.FacePanel.FacePanel2'
FP2(1)=Texture'Botpack.FacePanel.FacePanel2b'
FP2(2)=Texture'Botpack.FacePanel.FacePanel2a'
FP3(0)=Texture'Botpack.FacePanel.FacePanel3'
FP3(1)=Texture'Botpack.FacePanel.FacePanel3b'
FP3(2)=Texture'Botpack.FacePanel.FacePanel3a'
bStartUpMessage=True
bHideStatus=True
bUseTeamColor=True
Opacity=15
HUDScale=1.000000
StatusScale=1.000000
WeaponScale=0.800000
FavoriteHUDColor=(G=16)
CrosshairColor=(G=16)
Style=3
WhiteColor=(R=255,G=255,B=255)
RedColor=(R=255)
GreenColor=(G=255)
CyanColor=(G=255,B=255)
UnitColor=(R=1,G=1,B=1)
BlueColor=(B=255)
GoldColor=(R=255,G=255)
PurpleColor=(R=255,B=255)
TurqColor=(G=128,B=255)
GrayColor=(R=200,G=200,B=200)
FaceColor=(R=50,G=50,B=50)
IdentifyName="Name:"
IdentifyHealth="Health:"
IdentifyCallsign="Callsign:"
LiveFeed="Live Feed from "
ScoreTime=-10000000.000000
ServerInfoClass=Class'Botpack.ServerInfo'
FontInfoClass="Botpack.FontInfo"
HUDConfigWindowType="UTMenu.UTChallengeHUDConfig"
}
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Creation time: Fr 7.6.2013 13:14:30.544 - Created with
UnCodeX