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Botpack.UTTeleportEffect


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//=============================================================================
// UTTeleportEffect.
//=============================================================================
class UTTeleportEffect extends PawnTeleportEffect;

#exec MESH IMPORT MESH=UTTeleEffect ANIVFILE=MODELS\tele2_a.3D DATAFILE=MODELS\tele2_d.3D
#exec MESH ORIGIN MESH=UTTeleEffect X=0 Y=0 Z=-200 YAW=64
#exec MESH SEQUENCE MESH=UTTeleEffect SEQ=All  STARTFRAME=0  NUMFRAMES=30
#exec MESH SEQUENCE MESH=UTTeleEffect  SEQ=Burst  STARTFRAME=0  NUMFRAMES=30
#exec MESHMAP SCALE MESHMAP=UTTeleEffect X=0.06 Y=0.06 Z=0.16
 
#exec OBJ LOAD FILE=textures\FlareFX.utx PACKAGE=Botpack.FlareFX

var bool bSpawnEffects;
var UTTeleEffect T1, T2;

auto state Explode
{
    simulated function Tick(float DeltaTime)
    {
        local rotator newrot;

        if ( !Level.bHighDetailMode )
        {
            bOwnerNoSee = true;
            Disable('Tick');
            return;
        }

        if ( Level.NetMode == NM_DedicatedServer )
        {
            Disable('Tick');
            return;
        }

        ScaleGlow = (Lifespan/Default.Lifespan);    
        LightBrightness = ScaleGlow*210.0;

        if ( !Level.bHighDetailMode )
        {
            LightRadius = 6;
            return;
        }

        if ( !bSpawnEffects )
        {
            bSpawnEffects = true;
            T1 = spawn(class'UTTeleeffect');
            newrot = Rotation;
            newRot.Yaw = Rand(65535);
            T2 = spawn(class'UTTeleeffect',,,location - vect(0,0,10), newRot);
        }
        else
        {
            if ( T1 != None )
                T1.ScaleGlow = ScaleGlow;
            if ( T2 != None )
                T2.ScaleGlow = ScaleGlow;
        }
    }
}

defaultproperties
{
     Texture=Texture'Botpack.FlareFX.utflare1'
     bRandomFrame=True
     MultiSkins(0)=Texture'Botpack.FlareFX.utflare1'
     MultiSkins(1)=Texture'Botpack.FlareFX.utflare2'
     MultiSkins(2)=Texture'Botpack.FlareFX.utflare3'
     MultiSkins(3)=Texture'Botpack.FlareFX.utflare4'
     MultiSkins(4)=Texture'Botpack.FlareFX.utflare5'
     MultiSkins(5)=Texture'Botpack.FlareFX.utflare6'
     MultiSkins(6)=Texture'Botpack.FlareFX.utflare7'
     MultiSkins(7)=Texture'Botpack.FlareFX.utflare8'
     LightRadius=9
}

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Class file time: Do 19.5.2005 19:42:14.000 - Creation time: Fr 7.6.2013 13:16:21.248 - Created with UnCodeX