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//============================================================================= // BigBloodHit. //============================================================================= class UT_BigBloodHit extends UT_BloodHit; simulated function SpawnCloud() { local Actor A; if ( Level.bDropDetail || !Level.bHighDetailMode ) return; if ( bGreenBlood ) A= spawn(class'UT_GreenBloodPuff'); else A = spawn(class'UT_BigBloodPuff'); A.RemoteRole = ROLE_None; } defaultproperties { } |
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