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Botpack.UT_BigBloodHit


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//=============================================================================
// BigBloodHit.
//=============================================================================
class UT_BigBloodHit extends UT_BloodHit;

simulated function SpawnCloud()
{
    local Actor A;

    if ( Level.bDropDetail || !Level.bHighDetailMode )
        return;
    if ( bGreenBlood )
        A= spawn(class'UT_GreenBloodPuff');
    else
        A = spawn(class'UT_BigBloodPuff');
    A.RemoteRole = ROLE_None;
}

defaultproperties
{
}

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Class file time: Do 19.5.2005 19:42:14.000 - Creation time: Fr 7.6.2013 13:16:21.279 - Created with UnCodeX