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//============================================================================= // UTTeleEffect. //============================================================================= class UTTeleEffect extends Effects; #exec MESH IMPORT MESH=Tele2 ANIVFILE=MODELS\Tele2_a.3d DATAFILE=MODELS\Tele2_d.3d X=0 Y=0 Z=0 #exec MESH SEQUENCE MESH=Tele2 SEQ=All STARTFRAME=0 NUMFRAMES=100 #exec MESH SEQUENCE MESH=Tele2 SEQ=Teleport STARTFRAME=0 NUMFRAMES=100 #exec MESHMAP NEW MESHMAP=Tele2 MESH=Tele2 #exec MESHMAP SCALE MESHMAP=Tele2 X=0.1 Y=0.1 Z=0.2 #exec TEXTURE IMPORT NAME=JTele2_01 FILE=Textures\Trail.PCX GROUP=Skins #exec MESHMAP SETTEXTURE MESHMAP=Tele2 NUM=1 TEXTURE=JTele2_01 function PostBeginPlay() { Super.PostBeginPlay(); LoopAnim('Teleport', 2.0, 0.0); } defaultproperties { RemoteRole=ROLE_None LifeSpan=1.000000 DrawType=DT_Mesh Style=STY_Translucent Mesh=LodMesh'Botpack.Tele2' bUnlit=True } |
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