Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 |
//============================================================================= // UTChunk3. //============================================================================= class UTChunk3 extends UTChunk; #exec MESH IMPORT MESH=chunk3M ANIVFILE=MODELS\chunk2_a.3D DATAFILE=MODELS\chunk2_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=chunk3M X=0 Y=0 Z=0 PITCH=0 #exec MESH SEQUENCE MESH=chunk3M SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=chunk3M SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SCALE MESHMAP=chunk3M X=0.03 Y=0.03 Z=0.06 defaultproperties { Mesh=LodMesh'Botpack.chunk3M' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |