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//============================================================================= // UTchunk2. //============================================================================= class UTchunk2 extends UTchunk; #exec MESH IMPORT MESH=chunk2M ANIVFILE=MODELS\chunk2_a.3D DATAFILE=MODELS\chunk2_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=chunk2M X=0 Y=0 Z=0 PITCH=0 #exec MESH SEQUENCE MESH=chunk2M SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=chunk2M SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SCALE MESHMAP=chunk2M X=0.03 Y=0.03 Z=0.06 defaultproperties { LifeSpan=3.100000 Mesh=LodMesh'Botpack.chunk2M' } |
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