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//============================================================================= // UTChunk1. //============================================================================= class UTChunk1 extends UTChunk; #exec MESH IMPORT MESH=chunkM ANIVFILE=MODELS\chunk5_a.3D DATAFILE=MODELS\chunk5_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=chunkM X=0 Y=0 Z=0 PITCH=0 #exec MESH SEQUENCE MESH=chunkM SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=chunkM SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SCALE MESHMAP=chunkM X=0.03 Y=0.03 Z=0.06 defaultproperties { Mesh=LodMesh'Botpack.chunkM' } |
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