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//============================================================================= // ut_femalefoot. //============================================================================= class UT_FemaleFoot extends UTPlayerChunks; #exec MESH IMPORT MESH=femalefootm ANIVFILE=MODELS\femalefoot_a.3D DATAFILE=MODELS\femalefoot_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=femalefootm X=0 Y=0 Z=0 YAW=0 PITCH=0 #exec MESH SEQUENCE MESH=femalefootm SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=femalefootm SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=femalefootT FILE=MODELS\femalefoot.PCX GROUP=Skins #exec MESHMAP SCALE MESHMAP=femalefootm X=0.08 Y=0.08 Z=0.16 #exec MESHMAP SETTEXTURE MESHMAP=femalefootm NUM=1 TEXTURE=femalefootT defaultproperties { Mesh=LodMesh'Botpack.femalefootm' CollisionRadius=25.000000 CollisionHeight=6.000000 Mass=40.000000 } |
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