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//============================================================================= // ut_femaletorso. //============================================================================= class UT_FemaleTorso extends UTPlayerChunks; #exec MESH IMPORT MESH=femaletorsom ANIVFILE=MODELS\FemaleTorso_a.3D DATAFILE=MODELS\FemaleTorso_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=femaletorsom X=0 Y=0 Z=0 YAW=0 PITCH=0 #exec MESH SEQUENCE MESH=femaletorsom SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=femaletorsom SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=FemaleTorsoT FILE=MODELS\FemaleTorso.PCX GROUP=Skins #exec MESHMAP SCALE MESHMAP=femaletorsom X=0.08 Y=0.08 Z=0.16 #exec MESHMAP SETTEXTURE MESHMAP=femaletorsom NUM=1 TEXTURE=FemaleTorsoT defaultproperties { Mesh=LodMesh'Botpack.femaletorsom' CollisionRadius=25.000000 CollisionHeight=6.000000 Mass=50.000000 } |
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