Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 |
//============================================================================= // ut_femalearm. //============================================================================= class UT_FemaleArm extends UTPlayerChunks; #exec MESH IMPORT MESH=femalearmm ANIVFILE=MODELS\femalearm_a.3D DATAFILE=MODELS\femalearm_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=femalearmm X=0 Y=0 Z=0 YAW=0 PITCH=0 #exec MESH SEQUENCE MESH=femalearmm SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=femalearmm SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=femalearmT FILE=MODELS\femalearm.PCX GROUP=Skins #exec MESHMAP SCALE MESHMAP=femalearmm X=0.08 Y=0.08 Z=0.16 #exec MESHMAP SETTEXTURE MESHMAP=femalearmm NUM=1 TEXTURE=femalearmT defaultproperties { Mesh=LodMesh'Botpack.femalearmm' CollisionRadius=25.000000 CollisionHeight=6.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |