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//============================================================================= // Shock Core //============================================================================= class ShockCore extends TournamentAmmo; #exec MESH IMPORT MESH=ShockCoreM ANIVFILE=MODELS\asmdammo_a.3D DATAFILE=MODELS\asmdammo_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=ShockCoreM X=0 Y=0 Z=0 YAW=0 #exec MESH SEQUENCE MESH=ShockCoreM SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JShockCore FILE=MODELS\asmdammo.PCX GROUP="Skins" LODSET=2 #exec MESHMAP SCALE MESHMAP=ShockCoreM X=0.055 Y=0.055 Z=0.11 #exec MESHMAP SETTEXTURE MESHMAP=ShockCoreM NUM=1 TEXTURE=JShockCore defaultproperties { AmmoAmount=10 MaxAmmo=50 UsedInWeaponSlot(4)=1 PickupMessage="You picked up a Shock Core." ItemName="Shock Core" PickupViewMesh=LodMesh'Botpack.ShockCoreM' Physics=PHYS_Falling Mesh=LodMesh'Botpack.ShockCoreM' SoundRadius=26 SoundVolume=37 SoundPitch=73 CollisionRadius=14.000000 CollisionHeight=20.000000 bCollideActors=True } |
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