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Botpack.ShockCore


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//=============================================================================
// Shock Core
//=============================================================================
class ShockCore extends TournamentAmmo;

#exec MESH IMPORT MESH=ShockCoreM ANIVFILE=MODELS\asmdammo_a.3D DATAFILE=MODELS\asmdammo_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=ShockCoreM X=0 Y=0 Z=0 YAW=0
#exec MESH SEQUENCE MESH=ShockCoreM SEQ=All    STARTFRAME=0  NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JShockCore FILE=MODELS\asmdammo.PCX GROUP="Skins" LODSET=2
#exec MESHMAP SCALE MESHMAP=ShockCoreM X=0.055 Y=0.055 Z=0.11
#exec MESHMAP SETTEXTURE MESHMAP=ShockCoreM NUM=1 TEXTURE=JShockCore

defaultproperties
{
     AmmoAmount=10
     MaxAmmo=50
     UsedInWeaponSlot(4)=1
     PickupMessage="You picked up a Shock Core."
     ItemName="Shock Core"
     PickupViewMesh=LodMesh'Botpack.ShockCoreM'
     Physics=PHYS_Falling
     Mesh=LodMesh'Botpack.ShockCoreM'
     SoundRadius=26
     SoundVolume=37
     SoundPitch=73
     CollisionRadius=14.000000
     CollisionHeight=20.000000
     bCollideActors=True
}

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Class file time: Do 19.5.2005 19:42:14.000 - Creation time: Fr 7.6.2013 13:15:59.563 - Created with UnCodeX