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Botpack.ShockBeam2


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//=============================================================================
// ShockBeam2.
//=============================================================================
class ShockBeam2 extends ShockBeam;

simulated function Timer()
{
    local ShockBeam r;
    
    if (NumPuffs>0)
    {
        r = Spawn(class'Shockbeam2',,,Location+MoveAmount);
        r.RemoteRole = ROLE_None;
        r.NumPuffs = NumPuffs -1;
        r.MoveAmount = MoveAmount;
    }
}

defaultproperties
{
     Physics=PHYS_None
     Rotation=(Roll=0)
     Style=STY_Modulated
     DrawScale=0.300000
     bFixedRotationDir=False
     RotationRate=(Roll=0)
     DesiredRotation=(Roll=0)
}

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Class file time: Do 19.5.2005 19:42:14.000 - Creation time: Fr 7.6.2013 13:15:59.548 - Created with UnCodeX