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//============================================================================= // ShockBeam2. //============================================================================= class ShockBeam2 extends ShockBeam; simulated function Timer() { local ShockBeam r; if (NumPuffs>0) { r = Spawn(class'Shockbeam2',,,Location+MoveAmount); r.RemoteRole = ROLE_None; r.NumPuffs = NumPuffs -1; r.MoveAmount = MoveAmount; } } defaultproperties { Physics=PHYS_None Rotation=(Roll=0) Style=STY_Modulated DrawScale=0.300000 bFixedRotationDir=False RotationRate=(Roll=0) DesiredRotation=(Roll=0) } |
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