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Botpack.ShockExplo


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class ShockExplo extends AnimSpriteEffect;


#exec TEXTURE IMPORT NAME=ExplosionBluePal FILE=textures\expblue.pcx GROUP=Effects
#exec OBJ LOAD FILE=textures\ShockExplo.utx PACKAGE=Botpack.ShockExplo

function MakeSound()
{
    PlaySound(EffectSound1,,12.0,,2000);
}

simulated function PostBeginPlay()
{
    if ( Level.NetMode != NM_Client )
        MakeSound();
    Super.PostBeginPlay();      
}

simulated function Timer()
{
}

defaultproperties
{
     NumFrames=15
     Pause=0.050000
     EffectSound1=Sound'UnrealShare.General.Expl03'
     RemoteRole=ROLE_SimulatedProxy
     LifeSpan=0.700000
     DrawType=DT_SpriteAnimOnce
     Style=STY_Translucent
     Texture=Texture'Botpack.ShockExplo.asmdex_a00'
     Skin=Texture'Botpack.Effects.ExplosionBluePal'
     DrawScale=1.000000
     LightType=LT_TexturePaletteOnce
     LightEffect=LE_NonIncidence
     LightBrightness=255
     LightHue=27
     LightSaturation=71
     LightRadius=6
     bCorona=False
}

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Class file time: Do 19.5.2005 19:42:14.000 - Creation time: Fr 7.6.2013 13:15:59.579 - Created with UnCodeX