- Extends
- MessagingSpectator
- Modifiers
- config
Core.Object
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+-- Engine.Actor
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+-- Engine.Pawn
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+-- Engine.PlayerPawn
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+-- Engine.Spectator
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+-- Engine.MessagingSpectator
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+-- UTServerAdmin.UTServerAdminSpectator
Functions Summary |
| | AddMessage (PlayerReplicationInfo PRI, String S, name Type))
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| | ClientMessage (coerce string S, optional name Type, optional bool bBeep ))
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| | ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID))
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| String | FormatMessage (PlayerReplicationInfo PRI, String Text, name Type))
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| | ReceiveLocalizedMessage (class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
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| | TeamMessage (PlayerReplicationInfo PRI, coerce string S, name Type, optional bool bBeep ))
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Inherited Functions from Engine.Spectator |
AltFire, BehindView, CallForHelp, ChangeTeam, ClientReStart, Fire, Fly, FootZoneChange, Grab, HeadZoneChange, InitPlayerReplicationInfo, NextItem, PainTimer, PlayerTimeOut, Possess, PostBeginPlay, PrevItem, RestartLevel, Say, ServerChangeSkin, Suicide, SwitchWeapon, TakeDamage, Taunt, ThrowWeapon, Walk |
var config bool bClientMessages;
var config bool bLocalizedMessages;
var config bool bTeamMessages;
var config bool bVoiceMessages;
var config byte ReceivedMsgMax;
var byte ReceivedMsgNum;
function ClientMessage ( coerce string S, optional name Type, optional bool bBeep ) )
ReceiveLocalizedMessage Source code
defaultproperties
{
ReceivedMsgMax=32
bClientMessages=True
bTeamMessages=True
bLocalizedMessages=True
}
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Creation time: Fr 7.6.2013 13:15:20.249 - Created with
UnCodeX