Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UTServerAdmin.UTServerAdminSpectator

Extends
MessagingSpectator
Modifiers
config

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.PlayerPawn
         |   
         +-- Engine.Spectator
            |   
            +-- Engine.MessagingSpectator
               |   
               +-- UTServerAdmin.UTServerAdminSpectator

Variables Summary
boolbClientMessages
boolbLocalizedMessages
boolbTeamMessages
boolbVoiceMessages
ListItemMessageList
byteReceivedMsgMax
byteReceivedMsgNum
Inherited Variables from Engine.Spectator
bChaseCam

Structures Summary
PlayerMessage
PRI, Text, Type, Next

Functions Summary
function AddMessage (PlayerReplicationInfo PRI, String S, name Type))
function ClientMessage (coerce string S, optional name Type, optional bool bBeep ))
function ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID))
functionString FormatMessage (PlayerReplicationInfo PRI, String Text, name Type))
function ReceiveLocalizedMessage (class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
function TeamMessage (PlayerReplicationInfo PRI, coerce string S, name Type, optional bool bBeep ))
Inherited Functions from Engine.MessagingSpectator
PostBeginPlay
Inherited Functions from Engine.Spectator
AltFire, BehindView, CallForHelp, ChangeTeam, ClientReStart, Fire, Fly, FootZoneChange, Grab, HeadZoneChange, InitPlayerReplicationInfo, NextItem, PainTimer, PlayerTimeOut, Possess, PostBeginPlay, PrevItem, RestartLevel, Say, ServerChangeSkin, Suicide, SwitchWeapon, TakeDamage, Taunt, ThrowWeapon, Walk


Variables Detail

bClientMessages Source code

var config bool bClientMessages;

bLocalizedMessages Source code

var config bool bLocalizedMessages;

bTeamMessages Source code

var config bool bTeamMessages;

bVoiceMessages Source code

var config bool bVoiceMessages;

MessageList Source code

var ListItem MessageList;

ReceivedMsgMax Source code

var config byte ReceivedMsgMax;

ReceivedMsgNum Source code

var byte ReceivedMsgNum;


Structures Detail

PlayerMessage Source code

struct PlayerMessage
{
var PlayerMessage Next;
var PlayerReplicationInfo PRI;
var String Text;
var Name Type;
};



Functions Detail

AddMessage Source code

function AddMessage ( PlayerReplicationInfo PRI, String S, name Type) )

ClientMessage Source code

function ClientMessage ( coerce string S, optional name Type, optional bool bBeep ) )

ClientVoiceMessage Source code

function ClientVoiceMessage ( PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID) )

FormatMessage Source code

function String FormatMessage ( PlayerReplicationInfo PRI, String Text, name Type) )

ReceiveLocalizedMessage Source code

function ReceiveLocalizedMessage ( class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) )

TeamMessage Source code

function TeamMessage ( PlayerReplicationInfo PRI, coerce string S, name Type, optional bool bBeep ) )


Defaultproperties

defaultproperties
{
     ReceivedMsgMax=32
     bClientMessages=True
     bTeamMessages=True
     bLocalizedMessages=True
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Fr 7.6.2013 13:15:20.249 - Created with UnCodeX