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UTServerAdmin.UTServerAdminSpectator


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class UTServerAdminSpectator extends MessagingSpectator
    config;

struct PlayerMessage
{
    var PlayerReplicationInfo   PRI;
    var String                  Text;
    var Name                    Type;
    var PlayerMessage           Next;   // pointer to next message
};

var ListItem MessageList;

var byte ReceivedMsgNum;
var config byte ReceivedMsgMax;

var config bool bClientMessages;
var config bool bTeamMessages;
var config bool bVoiceMessages;
var config bool bLocalizedMessages;

function AddMessage(PlayerReplicationInfo PRI, String S, name Type)
{
    local ListItem TempMsg;
    
    TempMsg = new(None) class'ListItem';
    TempMsg.Data = FormatMessage(PRI, S, Type);
    
    if (MessageList == None)
        MessageList = TempMsg;
    else
        MessageList.AddElement(TempMsg);
        
    if ((ReceivedMsgNum++) >= ReceivedMsgMax)
        MessageList.DeleteElement(MessageList); // delete the first element
}

    
function String FormatMessage(PlayerReplicationInfo PRI, String Text, name Type)
{
    local String Message;
    
    // format Say and TeamSay messages
    if (PRI != None) {
        if (Type == 'Say')
            Message = PRI.PlayerName$": "$Text;
        else if (Type == 'TeamSay')
            Message = "["$PRI.PlayerName$"]: "$Text;
        else
            Message = "("$Type$") "$Text;
    }
    else if (Type == 'Console')
        Message = Text;
    else
        Message = "("$Type$") "$Text;
        
    return Message;
}

function ClientMessage( coerce string S, optional name Type, optional bool bBeep )
{
    if (bClientMessages)
        AddMessage(None, S, Type); 
}

function TeamMessage( PlayerReplicationInfo PRI, coerce string S, name Type, optional bool bBeep )
{
    if (bTeamMessages)
        AddMessage(PRI, S, Type);
}

function ClientVoiceMessage(PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID)
{
    // do nothing?
}

function ReceiveLocalizedMessage( class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject )
{
    // do nothing?
}

defaultproperties
{
     ReceivedMsgMax=32
     bClientMessages=True
     bTeamMessages=True
     bLocalizedMessages=True
}

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Class file time: Do 19.5.2005 19:42:14.000 - Creation time: Fr 7.6.2013 13:16:20.468 - Created with UnCodeX