- Extends
- TournamentConsole
Core.Object
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+-- Engine.Console
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+-- UWindow.WindowConsole
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+-- UMenu.UnrealConsole
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+-- Botpack.TournamentConsole
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+-- UTMenu.UTConsole
Functions Summary |
| | AddMessage (string NewMessage ))
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| | CloseUWindow ()))
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| | ConnectFailure (string FailCode, string URL ))
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| | ConnectWithPassword (string URL, string Password))
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| | CreateMessage ()))
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| | CreateRootWindow (Canvas Canvas))
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| | CreateSpeech ()))
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| | EvaluateMatch (int PendingChange, bool Evaluate))
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| | HideMessage ()))
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| | HideSpeech ()))
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| bool | KeyEvent (EInputKey Key, EInputAction Action, FLOAT Delta ))
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| bool | KeyEvent (EInputKey Key, EInputAction Action, FLOAT Delta )) UWindow |
| | LaunchUWindow ()))
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| | LoadGame ()))
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| | MenuCmd (int Menu, int Item))
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| | MenuCmd (int Menu, int Item)) Typing |
| | MenuCmd (int Menu, int Item)) UWindow |
| | NotifyLevelChange ()))
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| | PostRender (canvas Canvas ))
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| | PrintTimeDemoResult ()))
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| | ShowMessage ()))
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| | ShowObjectives ()))
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| | ShowSpeech ()))
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| | StartNewGame ()))
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| | StartTimeDemo ()))
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| | Tick (float Delta ))
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| | Tick (float Delta )) UWindow |
| | TimeDemoRender (Canvas C ))
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Inherited Functions from Botpack.TournamentConsole |
AddMessage, CreateMessage, CreateSpeech, EvaluateMatch, HideMessage, HideSpeech, LoadGame, PrintActionMessage, ShowMessage, ShowSpeech, StartNewGame |
var bool bShowMessage;
var bool bTimeDemoIsEntry;
var bool bWasShowingMessage;
var string InterimObjectType;
var string ManagerWindowClass;
var config string SavedPasswords[10];
var string SlotWindowType;
var globalconfig byte SpeechKey;
var string UTLadderASClass;
var string UTLadderChalClass;
var string UTLadderCTFClass;
var string UTLadderDMClass;
var string UTLadderDMTestClass;
var string UTLadderDOMClass;
var string UTLadderDOMTestClass;
function AddMessage ( string NewMessage ) )
function CloseUWindow ( ) )
event ConnectFailure ( string FailCode, string URL ) )
function ConnectWithPassword ( string URL, string Password) )
function CreateMessage ( ) )
function CreateSpeech ( ) )
function EvaluateMatch ( int PendingChange, bool Evaluate) )
function HideMessage ( ) )
function HideSpeech ( ) )
function LaunchUWindow ( ) )
function LoadGame ( ) )
exec function MenuCmd (
int Menu,
int Item) )
exec function MenuCmd (
int Menu,
int Item) )
exec function MenuCmd (
int Menu,
int Item) )
function NotifyLevelChange ( ) )
function PrintTimeDemoResult ( ) )
function ShowMessage ( ) )
exec function ShowObjectives ( ) )
function ShowSpeech ( ) )
function StartNewGame ( ) )
function StartTimeDemo ( ) )
event Tick ( float Delta ) )
event Tick ( float Delta ) )
function TimeDemoRender (
Canvas C ) )
defaultproperties
{
SpeechKey=86
ManagerWindowClass="UTMenu.ManagerWindow"
UTLadderDMClass="UTMenu.UTLadderDM"
UTLadderCTFClass="UTMenu.UTLadderCTF"
UTLadderDOMClass="UTMenu.UTLadderDOM"
UTLadderASClass="UTMenu.UTLadderAS"
UTLadderChalClass="UTMenu.UTLadderChal"
UTLadderDMTestClass="UTMenu.UTLadderDMTest"
UTLadderDOMTestClass="UTMenu.UTLadderDOMTest"
InterimObjectType="UTMenu.NewGameInterimObject"
SlotWindowType="UTMenu.SlotWindow"
ShowDesktop=False
}
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Creation time: Fr 7.6.2013 13:15:19.609 - Created with
UnCodeX