- Extends
- UnrealShortMenu
Core.Object
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+-- Engine.Actor
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+-- Engine.Menu
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+-- UnrealShare.UnrealMenu
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+-- UnrealShare.UnrealShortMenu
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+-- UnrealShare.UnrealIndivBotMenu
var bool bPulseDown;
var bool bSetup;
var int CurrentTeam;
var string MenuValues[20];
var int Num;
var int PlayerClassNum;
var string RealName;
var int RealTeam;
var byte SkinNum;
var float ValuesFadeTimes[20];
UnrealIndivBotMenu
function ChangeMesh ( ) )
function Destroyed ( ) )
function DrawFadeValues (
canvas Canvas,
int Spacing,
int StartX,
int StartY) )
function Menu ExitMenu ( ) )
function FindSkin ( int Dir) )
function GotoBot ( int BotNum) )
function MenuTick ( float DeltaTime) )
function bool ProcessLeft ( ) )
function ProcessMenuEscape ( ) )
function ProcessMenuInput ( coerce string InputString ) )
function ProcessMenuUpdate ( coerce string InputString ) )
function bool ProcessRight ( ) )
function bool ProcessSelection ( ) )
function SaveConfigs ( ) )
function SetUpDisplay ( ) )
defaultproperties
{
Teams(0)="Red"
Teams(1)="Blue"
Teams(2)="Green"
Teams(3)="Gold"
MenuLength=6
HelpMessage(1)="Which Bot Configuration is being edited. Use left and right arrows to change."
HelpMessage(2)="Hit enter to edit the name of this bot."
HelpMessage(3)="Use the left and right arrow keys to change the class of this bot."
HelpMessage(4)="Use the left and right arrow keys to change the skin of this bot."
HelpMessage(5)="Adjust the overall skill of this bot by this amount (relative to the base skill for bots)."
HelpMessage(6)="Type in which team this bot plays on (Red, Blue, Green, or Yellow)."
MenuList(1)="Configuration"
MenuList(2)="Name"
MenuList(3)="Class"
MenuList(4)="Skin"
MenuList(5)="Skill Adjust"
MenuList(6)="Team"
MenuTitle="Artificial Intelligence Configuration"
bHidden=False
bOnlyOwnerSee=True
Physics=PHYS_Rotating
AnimSequence=Walk
DrawType=DT_Mesh
DrawScale=0.100000
bUnlit=True
bFixedRotationDir=True
RotationRate=(Yaw=8000)
DesiredRotation=(Yaw=30000)
}
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Creation time: Fr 7.6.2013 13:15:18.782 - Created with
UnCodeX