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//============================================================================= // UnrealIndivBotMenu //============================================================================= class UnrealIndivBotMenu extends UnrealShortMenu; var actor RealOwner; var bool bSetup, bPulseDown; var int Num; var int PlayerClassNum; var string RealName; var int RealTeam; var int CurrentTeam; var() globalconfig string Teams[4]; var byte SkinNum; var string MenuValues[20]; var float ValuesFadeTimes[20]; var BotInfo BotConfig; var GameInfo GameType; function InitConfig(GameInfo G) { GameType = G; if ( Level.Game.IsA('DeathMatchGame') ) BotConfig = DeathMatchGame(Level.Game).BotConfig; else BotConfig = Spawn(DeathMatchGame(GameType).Default.BotConfigType); } function GotoBot(int BotNum) { local int i; local string SkinName; local texture NewSkin; if ( (BotNum < 0) || (BotNum > 15) ) return; SetUpDisplay(); Num = BotNum; for ( i=0; i<BotConfig.NumClasses; i++ ) if( BotConfig.GetAvailableClasses(i) ~= BotConfig.GetBotClassName(Num) ) { PlayerClassNum = i; break; } SkinName = BotConfig.GetBotSkin(Num); ChangeMesh(); if ( SkinName != "" ) { NewSkin = texture(DynamicLoadObject(SkinName, class'Texture')); if ( NewSkin != None ) { Skin = NewSkin; BotConfig.SetBotSkin(SkinName, Num); } } } function Destroyed() { Super.Destroyed(); if ( !Level.Game.IsA('DeathMatchGame') || (BotConfig != DeathMatchGame(Level.Game).BotConfig) ) BotConfig.Destroy(); } function FindSkin(int Dir) { local string SkinName, SkinDesc; local texture NewSkin; SkinName = BotConfig.GetBotSkin(Num);; if( SkinName == "" ) SkinName = string(Skin); GetNextSkin(GetItemName(string(Mesh)), SkinName, Dir, SkinName, SkinDesc); if( SkinName != "" ) { NewSkin = texture(DynamicLoadObject(SkinName, class'Texture')); if( NewSkin != None ) { Skin = NewSkin; BotConfig.SetBotSkin(SkinName, Num); } } } function ProcessMenuInput( coerce string InputString ) { InputString = Left(InputString, 20); if ( selection == 2 ) BotConfig.SetBotName(InputString, Num); } function ProcessMenuEscape() { if ( selection == 2 ) BotConfig.SetBotName(RealName, Num); else if ( selection == 6 ) BotConfig.SetBotTeam(RealTeam, Num); } function ProcessMenuUpdate( coerce string InputString ) { InputString = Left(InputString, 19); if ( selection == 2 ) BotConfig.SetBotName(InputString$"_", Num); } function Menu ExitMenu() { SetOwner(RealOwner); Super.ExitMenu(); } function bool ProcessLeft() { local int i; local string SkinName; local texture NewSkin; if ( Selection == 1 ) { Num--; if ( Num < 0 ) Num = 15; for ( i=0; i<BotConfig.NumClasses; i++ ) if( BotConfig.GetAvailableClasses(i) ~= BotConfig.GetBotClassName(Num) ) { PlayerClassNum = i; break; } SkinName = BotConfig.GetBotSkin(Num); ChangeMesh(); if ( SkinName != "" ) { NewSkin = texture(DynamicLoadObject(SkinName, class'Texture')); if ( NewSkin != None ) { Skin = NewSkin; BotConfig.SetBotSkin(SkinName, Num); } } } else if ( Selection == 2 ) { RealName = BotConfig.GetBotName(Num); BotConfig.SetBotName("_", Num); PlayerOwner.Player.Console.GotoState('MenuTyping'); } else if ( selection == 3 ) { PlayerClassNum++; if ( PlayerClassNum == BotConfig.NumClasses ) PlayerClassNum = 0; BotConfig.SetBotClass(BotConfig.GetAvailableClasses(PlayerClassNum), Num); ChangeMesh(); } else if ( Selection == 4 ) FindSkin(-1); else if ( selection == 5 ) BotConfig.BotSkills[Num] = FMax(0, BotConfig.BotSkills[Num] - 0.2); else if ( Selection == 6 ) { CurrentTeam--; if (CurrentTeam < 0) CurrentTeam = 3; RealTeam = BotConfig.GetBotTeam(Num); BotConfig.SetBotTeam(CurrentTeam, Num); } else return false; return true; } function bool ProcessRight() { local int i; local string SkinName; local string Temp1, Temp2; local texture NewSkin; if ( Selection == 1 ) { Num++; if ( Num > 15 ) Num = 0; for ( i=0; i<BotConfig.NumClasses; i++ ) if ( BotConfig.GetAvailableClasses(i) ~= BotConfig.GetBotClassName(Num) ) { PlayerClassNum = i; break; } SkinName = BotConfig.GetBotSkin(Num); ChangeMesh(); if ( SkinName != "" ) { NewSkin = texture(DynamicLoadObject(SkinName, class'Texture')); if ( NewSkin != None ) { Skin = NewSkin; BotConfig.SetBotSkin(SkinName, Num); } } } else if ( Selection == 2 ) { RealName = BotConfig.GetBotName(Num); BotConfig.SetBotName("_", Num); PlayerOwner.Player.Console.GotoState('MenuTyping'); } else if ( selection == 3 ) { PlayerClassNum--; if ( PlayerClassNum < 0 ) PlayerClassNum = BotConfig.NumClasses - 1; BotConfig.SetBotClass(BotConfig.GetAvailableClasses(PlayerClassNum), Num); ChangeMesh(); } else if ( Selection == 4 ) FindSkin(1); else if ( selection == 5 ) BotConfig.BotSkills[Num] = FMin(3.0, BotConfig.BotSkills[Num] + 0.2); else if ( Selection == 6 ) { CurrentTeam++; if (CurrentTeam > 3) CurrentTeam = 0; RealTeam = BotConfig.GetBotTeam(Num); BotConfig.SetBotTeam(CurrentTeam, Num); } else return false; return true; } function bool ProcessSelection() { local Menu ChildMenu; if ( Selection == 2 ) { RealName = BotConfig.GetBotName(Num); BotConfig.SetBotName("_", Num); PlayerOwner.Player.Console.GotoState('MenuTyping'); } else return false; if ( ChildMenu != None ) { HUD(Owner).MainMenu = ChildMenu; ChildMenu.ParentMenu = self; ChildMenu.PlayerOwner = PlayerOwner; } return true; } function SaveConfigs() { BotConfig.SaveConfig(); } function MenuTick(float DeltaTime) { local int I; Super.MenuTick(DeltaTime); // Update FadeTimes. if (TitleFadeTime >= 0.0) TitleFadeTime += DeltaTime; for (I=0; I<24; I++) if (MenuFadeTimes[I] >= 0.0) MenuFadeTimes[I] += DeltaTime; for (I=0; I<20; I++) if (ValuesFadeTimes[I] >= 0.0) ValuesFadeTimes[I] += DeltaTime; } function SetUpDisplay() { local int I; local string SkinName; local texture NewSkin; bSetup = true; // Init the FadeTimes. // -1.0 means not updated. TitleFadeTime = -1.0; for (I=0; I<24; I++) MenuFadeTimes[I] = -1.0; for (I=0; I<20; I++) ValuesFadeTimes[I] = -1.0; for ( I=0; I<BotConfig.NumClasses; I++ ) if ( BotConfig.GetAvailableClasses(I) ~= BotConfig.GetBotClassName(Num) ) { PlayerClassNum = I; break; } RealOwner = Owner; SetOwner(PlayerOwner); SkinName = BotConfig.GetBotSkin(Num); ChangeMesh(); if ( SkinName != "" ) { NewSkin = texture(DynamicLoadObject(SkinName, class'Texture')); if ( NewSkin != None ) { Skin = NewSkin; BotConfig.SetBotSkin(SkinName, Num); } } LoopAnim(AnimSequence); } function DrawMenu(canvas Canvas) { local int i, StartX, StartY, Spacing; local vector DrawOffset; local rotator NewRot; if (!bSetup) SetUpDisplay(); // Set menu location. PlayerOwner.ViewRotation.Pitch = 0; PlayerOwner.ViewRotation.Roll = 0; DrawOffset = ((vect(10.0,-5.0,0.0)) >> PlayerOwner.ViewRotation); DrawOffset += (PlayerOwner.EyeHeight * vect(0,0,1)); SetLocation(PlayerOwner.Location + DrawOffset); NewRot = PlayerOwner.ViewRotation; NewRot.Yaw = Rotation.Yaw; SetRotation(NewRot); Canvas.DrawActor(Self, false); // Draw title. DrawFadeTitle(Canvas); Spacing = Clamp(0.04 * Canvas.ClipY, 12, 32); StartX = Canvas.ClipX/2; StartY = Max(40, 0.5 * (Canvas.ClipY - MenuLength * Spacing - 128)); // Draw text. DrawFadeList(Canvas, Spacing, StartX, StartY); MenuValues[1] = string(Num); MenuValues[2] = BotConfig.GetBotName(Num); MenuValues[3] = GetItemName(string(Mesh)); MenuValues[4] = GetItemName(string(Skin)); MenuValues[5] = string(BotConfig.BotSkills[Num]); MenuValues[6] = Teams[BotConfig.GetBotTeam(Num)]; DrawFadeValues(Canvas, Spacing, StartX+120, StartY); // Draw help panel. Canvas.DrawColor.R = 0; Canvas.DrawColor.G = 255; Canvas.DrawColor.B = 0; DrawHelpPanel(Canvas, Canvas.ClipY - 64, 228); } function DrawFadeValues(canvas Canvas, int Spacing, int StartX, int StartY) { local int i; local color DrawColor; Canvas.Font = Font'WhiteFont'; for (i=0; i< MenuLength; i++ ) { if (i == Selection - 1) { DrawColor.R = PulseTime * 10; DrawColor.G = 255; DrawColor.B = PulseTime * 10; } else { DrawColor.R = 0; DrawColor.G = 150; DrawColor.B = 0; } DrawFadeString(Canvas, MenuValues[i + 1], ValuesFadeTimes[i + 1], StartX, StartY + Spacing * i, DrawColor); } Canvas.DrawColor = Canvas.Default.DrawColor; } function ChangeMesh() { local class<pawn> NewPlayerClass; NewPlayerClass = class<pawn>(DynamicLoadObject(BotConfig.GetAvailableClasses(PlayerClassNum), class'Class')); if ( NewPlayerClass != None ) { BotConfig.SetBotSkin(string(NewPlayerClass.Default.Skin), Num); mesh = NewPlayerClass.Default.mesh; skin = NewPlayerClass.Default.skin; } } defaultproperties { Teams(0)="Red" Teams(1)="Blue" Teams(2)="Green" Teams(3)="Gold" MenuLength=6 HelpMessage(1)="Which Bot Configuration is being edited. Use left and right arrows to change." HelpMessage(2)="Hit enter to edit the name of this bot." HelpMessage(3)="Use the left and right arrow keys to change the class of this bot." HelpMessage(4)="Use the left and right arrow keys to change the skin of this bot." HelpMessage(5)="Adjust the overall skill of this bot by this amount (relative to the base skill for bots)." HelpMessage(6)="Type in which team this bot plays on (Red, Blue, Green, or Yellow)." MenuList(1)="Configuration" MenuList(2)="Name" MenuList(3)="Class" MenuList(4)="Skin" MenuList(5)="Skill Adjust" MenuList(6)="Team" MenuTitle="Artificial Intelligence Configuration" bHidden=False bOnlyOwnerSee=True Physics=PHYS_Rotating AnimSequence=Walk DrawType=DT_Mesh DrawScale=0.100000 bUnlit=True bFixedRotationDir=True RotationRate=(Yaw=8000) DesiredRotation=(Yaw=30000) } |
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