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Core.Object | +-- Engine.Actor | +-- Engine.Info | +-- Engine.ZoneInfo | +-- UnrealShare.SlimeZone
Variables Summary |
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Functions Summary |
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Inherited Functions from Engine.ZoneInfo |
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ActorEntered, ActorLeaving, LinkToSkybox, PreBeginPlay, Trigger, ZoneActors |
Defaultproperties |
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defaultproperties { DamagePerSec=40 DamageType=Corroded EntrySound=Sound'UnrealShare.Generic.LavaEn' ExitSound=Sound'UnrealShare.Generic.LavaEx' EntryActor=Class'UnrealShare.GreenSmokePuff' ExitActor=Class'UnrealShare.GreenSmokePuff' bWaterZone=True bPainZone=True bDestructive=True ViewFlash=(X=-0.117200,Y=-0.117200,Z=-0.117200) ViewFog=(X=0.187500,Y=0.281250,Z=0.093750) } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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