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class SlimeZone extends ZoneInfo; #exec AUDIO IMPORT FILE="Sounds\Generic\GoopE1.WAV" NAME="LavaEx" GROUP="Generic" #exec AUDIO IMPORT FILE="Sounds\Generic\GoopJ1.WAV" NAME="LavaEn" GROUP="Generic" //#exec AUDIO IMPORT FILE="Sounds\Generic\uGoop1.WAV" NAME="InGoop" GROUP="Generic" // AmbientSound=InGoop defaultproperties { DamagePerSec=40 DamageType=Corroded EntrySound=Sound'UnrealShare.Generic.LavaEn' ExitSound=Sound'UnrealShare.Generic.LavaEx' EntryActor=Class'UnrealShare.GreenSmokePuff' ExitActor=Class'UnrealShare.GreenSmokePuff' bWaterZone=True bPainZone=True bDestructive=True ViewFlash=(X=-0.117200,Y=-0.117200,Z=-0.117200) ViewFog=(X=0.187500,Y=0.281250,Z=0.093750) } |
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