Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Pickup | +-- UnrealShare.ShieldBelt
PowerShield
Variables Summary | |
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ShieldBeltEffect | MyEffect |
int | TeamNum |
ShieldBelt | |
firetexture | TeamFireTextures[4] |
texture | TeamTextures[4] |
Inherited Variables from Engine.Pickup |
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bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
Functions Summary | ||
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ArmorImpactEffect (vector HitLocation)) | ||
Destroyed ())) | ||
PickupFunction (Pawn Other)) | ||
SetEffectTexture ())) | ||
Timer ())) |
Inherited Functions from Engine.Pickup |
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Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { TeamFireTextures(0)=FireTexture'UnrealShare.Belt_fx.ShieldBelt.RedShield' TeamFireTextures(1)=FireTexture'UnrealShare.Belt_fx.ShieldBelt.BlueShield' TeamFireTextures(2)=FireTexture'UnrealShare.Belt_fx.ShieldBelt.Greenshield' TeamFireTextures(3)=FireTexture'UnrealShare.Belt_fx.ShieldBelt.N_Shield' TeamTextures(0)=Texture'UnrealShare.Belt_fx.ShieldBelt.newred' TeamTextures(1)=Texture'UnrealShare.Belt_fx.ShieldBelt.newblue' TeamTextures(2)=Texture'UnrealShare.Belt_fx.ShieldBelt.newgreen' TeamTextures(3)=Texture'UnrealShare.Belt_fx.ShieldBelt.newgold' bDisplayableInv=True PickupMessage="You got the Shield Belt." RespawnTime=60.000000 PickupViewMesh=LodMesh'UnrealShare.ShieldBeltMesh' ProtectionType1=ProtectNone ProtectionType2=ProtectNone Charge=100 ArmorAbsorption=100 bIsAnArmor=True AbsorptionPriority=10 MaxDesireability=2.000000 PickupSound=Sound'UnrealShare.Pickups.BeltSnd' DeActivateSound=Sound'UnrealShare.Pickups.Sbelthe2' Icon=Texture'UnrealShare.Icons.I_ShieldBelt' bOwnerNoSee=True RemoteRole=ROLE_DumbProxy Mesh=LodMesh'UnrealShare.ShieldBeltMesh' CollisionRadius=20.000000 CollisionHeight=5.000000 } |
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