Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Pickup | +-- UnrealShare.ShieldBelt | +-- UnrealI.PowerShield
Variables Summary |
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Inherited Variables from UnrealShare.ShieldBelt |
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MyEffect, TeamFireTextures[4], TeamNum, TeamTextures[4] |
Inherited Variables from Engine.Pickup |
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bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
Functions Summary | ||
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Timer ())) |
Inherited Functions from UnrealShare.ShieldBelt |
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ArmorImpactEffect, Destroyed, PickupFunction, SetEffectTexture, Timer |
Inherited Functions from Engine.Pickup |
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Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp |
Functions Detail |
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Defaultproperties |
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defaultproperties { PickupMessage="You got the PowerShield" RespawnTime=100.000000 Charge=200 CollisionRadius=30.000000 CollisionHeight=30.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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