| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Pickup
|
+-- UnrealShare.ShieldBelt
|
+-- UnrealI.PowerShield
| Variables Summary |
|---|
| Inherited Variables from UnrealShare.ShieldBelt |
|---|
| MyEffect, TeamFireTextures[4], TeamNum, TeamTextures[4] |
| Inherited Variables from Engine.Pickup |
|---|
| bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
| Functions Summary | ||
|---|---|---|
![]() | Timer ())) | |
| Inherited Functions from UnrealShare.ShieldBelt |
|---|
| ArmorImpactEffect, Destroyed, PickupFunction, SetEffectTexture, Timer |
| Inherited Functions from Engine.Pickup |
|---|
| Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp |
| Functions Detail |
|---|
Timer Source code| Defaultproperties |
|---|
defaultproperties { PickupMessage="You got the PowerShield" RespawnTime=100.000000 Charge=200 CollisionRadius=30.000000 CollisionHeight=30.000000 } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||