| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Pickup
|
+-- Engine.Ammo
|
+-- UnrealShare.RocketCan
| Variables Summary | |
|---|---|
| bool | bOpened |
| Inherited Variables from Engine.Ammo |
|---|
| AmmoAmount, MaxAmmo, PAmmo, ParentAmmo, UsedInWeaponSlot[10] |
| Inherited Variables from Engine.Pickup |
|---|
| bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
| Functions Summary | ||
|---|---|---|
![]() | Landed (vector HitNormal)) Pickup | |
![]() | Touch (Actor Other )) Pickup | |
| Inherited Functions from Engine.Ammo |
|---|
| AddAmmo, BotDesireability, HandlePickupQuery, SpawnCopy, UseAmmo |
| Inherited Functions from Engine.Pickup |
|---|
| Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp |
| States Summary |
|---|
| Pickup Source code |
|---|
|
auto state Pickup |
| Landed, Touch |
| Variables Detail |
|---|
| Functions Detail |
|---|
Landed Pickup Source code
Touch Pickup Source code| Defaultproperties |
|---|
defaultproperties { AmmoAmount=12 MaxAmmo=48 UsedInWeaponSlot(5)=1 PickupMessage="You picked up 12 Eightballs" PickupViewMesh=LodMesh'UnrealShare.RocketCanMesh' MaxDesireability=0.300000 PickupSound=Sound'UnrealShare.Pickups.AmmoSnd' Icon=Texture'UnrealShare.Icons.I_RocketAmmo' Physics=PHYS_Falling Mesh=LodMesh'UnrealShare.RocketCanMesh' CollisionRadius=27.000000 CollisionHeight=12.000000 bCollideActors=True } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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