Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Decoration | +-- Engine.Carcass | +-- UnrealShare.CreatureChunks | +-- UnrealShare.PlayerChunks | +-- UnrealShare.PHeart
Variables Summary |
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Inherited Variables from UnrealShare.CreatureChunks |
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bGreenBlood, bMasterChunk, bMustSpawnChunks, CarcassAnim, CarcassClass, CarcHeight, CarcLocation, trail, TrailSize |
Functions Summary |
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Inherited Functions from UnrealShare.CreatureChunks |
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BeginState, ChunkUp, ClientExtraChunks, Destroyed, HitWall, Initfor, Landed, PostBeginPlay, SetAsMaster, TakeDamage, Timer, ZoneChange |
States Summary |
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Dying Source code |
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auto state Dying |
Defaultproperties |
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defaultproperties { Mesh=LodMesh'UnrealShare.PHeartM' CollisionRadius=14.000000 CollisionHeight=3.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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