| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Pickup
|
+-- Engine.Ammo
|
+-- UnrealShare.ASMDAmmo
|
+-- UnrealShare.DefaultAmmo
| Variables Summary | |
|---|---|
| DefaultAmmo | |
| float | RechargeDelay |
| Inherited Variables from Engine.Ammo |
|---|
| AmmoAmount, MaxAmmo, PAmmo, ParentAmmo, UsedInWeaponSlot[10] |
| Functions Summary | ||
|---|---|---|
![]() | Timer ())) Idle2 | |
| Inherited Functions from Engine.Ammo |
|---|
| AddAmmo, BotDesireability, HandlePickupQuery, SpawnCopy, UseAmmo |
| States Summary |
|---|
| Idle2 Source code |
|---|
|
Auto state Idle2 |
| Timer |
| Variables Detail |
|---|
| Functions Detail |
|---|
Timer Idle2 Source code| Defaultproperties |
|---|
defaultproperties { RechargeDelay=1.100000 UsedInWeaponSlot(1)=1 UsedInWeaponSlot(4)=0 Icon=Texture'UnrealShare.Icons.I_Dispersion' Mesh=None CollisionRadius=30.000000 CollisionHeight=30.000000 bCollideActors=False } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||