Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- UnrealShare.DispersionAmmo | +-- UnrealShare.DAmmo2
Variables Summary |
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Inherited Variables from UnrealShare.DispersionAmmo |
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AnimTime, bAltFire, bExploded, bExplosionEffect, EffectSound1, ExpSkin, ExpType, i, NumFrames, ParticleType, Pause, SparkModifier, SparkScale, SpriteAnim[20] |
Inherited Variables from Engine.Projectile |
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Damage, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed |
Functions Summary |
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Inherited Functions from UnrealShare.DispersionAmmo |
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BlowUp, Explode, InitSplash, PostBeginPlay, ProcessTouch, TakeDamage, Tick |
Inherited Functions from Engine.Projectile |
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EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch |
Defaultproperties |
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defaultproperties { ParticleType=Class'UnrealShare.Spark32' SparkModifier=1.500000 ExpType=Texture'UnrealShare.DispExpl.dseY_A00' ExpSkin=Texture'UnrealShare.Effects.PalYellow' Damage=25.000000 Mesh=LodMesh'UnrealShare.DispM1' LightBrightness=155 LightHue=42 LightSaturation=72 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |