Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Decoration | +-- Engine.Carcass | +-- UnrealShare.CreatureCarcass | +-- UnrealShare.NaliCarcass | +-- UnrealShare.CrucifiedNali
Variables Summary |
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Inherited Variables from UnrealShare.CreatureCarcass |
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bCorroding, bGreenBlood, bodyparts[8], bPermanent, bThumped, DeathZone, ExistTime, GibOne, GibTwo, LandedSound, ReducedHeightFactor, Trails[8], ZOffset[8] |
Functions Summary | ||
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AnimEnd ())) Dying | ||
TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType)) Dying |
Inherited Functions from UnrealShare.NaliCarcass |
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AllowChunk, CreateReplacement, ForceMeshToExist |
Inherited Functions from UnrealShare.CreatureCarcass |
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AddFliesAndRats, AnimEnd, BaseChange, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, GibSound, HitWall, Initfor, Landed, LandThump, LieStill, PostBeginPlay, ReduceCylinder, TakeDamage, ThrowOthers, Tick, Timer |
States Summary |
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Dying Source code |
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auto state Dying |
AnimEnd, TakeDamage |
Functions Detail |
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Defaultproperties |
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defaultproperties { Physics=PHYS_None LifeSpan=0.000000 AnimSequence=HeadDown Mesh=LodMesh'UnrealShare.CrossNali' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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