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UnrealShare.BloodTrail

Extends
Blood2

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Effects
      |   
      +-- UnrealShare.Blood2
         |   
         +-- UnrealShare.BloodTrail

Variables Summary
Inherited Variables from Engine.Effects
bOnlyTriggerable, EffectSound1, EffectSound2

Functions Summary
function AnimEnd ()))
function PostBeginPlay ()))
Inherited Functions from UnrealShare.Blood2
AnimEnd, GreenBlood, PreBeginPlay


Functions Detail

AnimEnd Source code

function AnimEnd ( ) )

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )


Defaultproperties

defaultproperties
{
     bNetTemporary=False
     Physics=PHYS_Trailer
     LifeSpan=5.000000
     AnimSequence=trail
     Mesh=LodMesh'UnrealShare.BloodTrl'
     DrawScale=0.200000
     AmbientGlow=0
}

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Creation time: Fr 7.6.2013 13:14:29.686 - Created with UnCodeX