Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Effects | +-- UnrealShare.ExplodingWall | +-- UnrealShare.BreakingGlass
Variables Summary | |
---|---|
BreakingGlass | |
float | Numparticles |
float | ParticleSize |
Inherited Variables from Engine.Effects |
---|
bOnlyTriggerable, EffectSound1, EffectSound2 |
Functions Summary | ||
---|---|---|
BeginState ())) Exploding | ||
TakeDamage (int NDamage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType)) Exploding |
Inherited Functions from UnrealShare.ExplodingWall |
---|
Explode, PreBeginPlay, TakeDamage, Trigger |
States Summary |
---|
Exploding Source code |
---|
Auto state Exploding |
BeginState, TakeDamage |
Variables Detail |
---|
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { ParticleSize=0.750000 Numparticles=16.000000 ExplosionSize=100.000000 ExplosionDimensions=90.000000 NumWallChunks=0 NumWoodChunks=0 BreakingSound=Sound'UnrealShare.General.BreakGlass' CollisionRadius=45.000000 CollisionHeight=45.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |