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UnrealShare.BreakingGlass


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//=============================================================================
// BreakingGlass.
//=============================================================================
class BreakingGlass extends ExplodingWall;

#exec AUDIO IMPORT FILE="Sounds\general\glass.WAV" NAME="BreakGlass" GROUP="General"

var() float ParticleSize;
var() float Numparticles;

Auto State Exploding
{
    singular function TakeDamage( int NDamage, Pawn instigatedBy, Vector hitlocation,
                        Vector momentum, name damageType)
    {
        if ( !bOnlyTriggerable ) 
            Explode(instigatedBy, Momentum);
    }

    function BeginState()
    {
        Super.BeginState();
        NumGlassChunks = NumParticles;
        GlassParticleSize = ParticleSize;
    }
}

defaultproperties
{
     ParticleSize=0.750000
     Numparticles=16.000000
     ExplosionSize=100.000000
     ExplosionDimensions=90.000000
     NumWallChunks=0
     NumWoodChunks=0
     BreakingSound=Sound'UnrealShare.General.BreakGlass'
     CollisionRadius=45.000000
     CollisionHeight=45.000000
}

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Class file time: Do 19.5.2005 19:42:14.000 - Creation time: Fr 7.6.2013 13:15:32.933 - Created with UnCodeX