Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- UnrealShare.BioGel | +-- UnrealShare.BigBioGel
Variables Summary |
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Inherited Variables from UnrealShare.BioGel |
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BaseOffset, bCheckedSurface, bOnGround, numBio, SurfaceNormal, wallTime |
Inherited Variables from Engine.Projectile |
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Damage, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed |
Functions Summary | ||
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BeginState ())) Flying | ||
BeginState ())) OnSurface | ||
DropDrip ())) | ||
HitWall (vector HitNormal, actor Wall )) Flying |
Inherited Functions from UnrealShare.BioGel |
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AnimEnd, BeginState, CheckSurface, HitWall, PostBeginPlay, ProcessTouch, SetWall, TakeDamage, Timer, ZoneChange |
Inherited Functions from Engine.Projectile |
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EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch |
States Summary |
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Flying Source code |
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auto state Flying |
BeginState, HitWall |
OnSurface Source code |
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state OnSurface |
BeginState |
Functions Detail |
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Defaultproperties |
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defaultproperties { speed=700.000000 Damage=75.000000 MomentumTransfer=30000 RemoteRole=ROLE_DumbProxy LifeSpan=25.000000 CollisionRadius=3.000000 CollisionHeight=4.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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