Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- UnrealShare.BioGel | +-- UnrealShare.BarrelSludge
Variables Summary |
---|
Inherited Variables from UnrealShare.BioGel |
---|
BaseOffset, bCheckedSurface, bOnGround, numBio, SurfaceNormal, wallTime |
Inherited Variables from Engine.Projectile |
---|
Damage, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed |
Functions Summary | ||
---|---|---|
BeginState ())) Flying | ||
HitWall (vector HitNormal, actor Wall)) Flying | ||
TakeDamage (int NDamage, Pawn instigatedBy, Vector hitlocation, vector momentum, name damageType )) Flying | ||
Timer ())) | ||
Touch (actor Other )) Flying |
Inherited Functions from UnrealShare.BioGel |
---|
AnimEnd, BeginState, CheckSurface, HitWall, PostBeginPlay, ProcessTouch, SetWall, TakeDamage, Timer, ZoneChange |
Inherited Functions from Engine.Projectile |
---|
EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch |
States Summary |
---|
Flying Source code |
---|
auto state Flying |
BeginState, HitWall, TakeDamage, Touch |
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { speed=200.000000 MaxSpeed=1000.000000 Damage=20.000000 MomentumTransfer=15000 RemoteRole=ROLE_DumbProxy LifeSpan=140.000000 DrawScale=2.000000 CollisionHeight=3.000000 Buoyancy=0.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |