| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Weapon
|
+-- UnrealI.RazorJack
| Variables Summary |
|---|
| Functions Summary | ||
|---|---|---|
![]() | AltFire (float Value )) | |
![]() | PlayAltFiring ())) | |
![]() | PlayFiring ())) | |
![]() | PlayIdleAnim ())) | |
![]() | Projectile | ProjectileFire (class<projectile> ProjClass, float ProjSpeed, bool bWarn)) |
![]() | Projectile | ProjectileFire (class<projectile> ProjClass, float ProjSpeed, bool bWarn)) AltFiring |
| States Summary |
|---|
| AltFiring Source code |
|---|
|
state AltFiring |
| ProjectileFire |
| Functions Detail |
|---|
AltFire Source code
PlayAltFiring Source code
PlayFiring Source code
PlayIdleAnim Source code
ProjectileFire Source code
ProjectileFire AltFiring Source code| Defaultproperties |
|---|
defaultproperties { AmmoName=Class'UnrealI.RazorAmmo' PickupAmmoCount=15 FireOffset=(X=16.000000,Z=-15.000000) ProjectileClass=Class'UnrealI.RazorBlade' AltProjectileClass=Class'UnrealI.RazorBladeAlt' shakemag=120.000000 AIRating=0.500000 RefireRate=0.830000 AltRefireRate=0.830000 SelectSound=Sound'UnrealI.Razorjack.beam' DeathMessage="%k took a bloody chunk out of %o with the %w." AutoSwitchPriority=7 InventoryGroup=7 PickupMessage="You got the RazorJack" ItemName="Razorjack" PlayerViewOffset=(X=2.000000,Z=-0.900000) PlayerViewMesh=LodMesh'UnrealI.Razor' BobDamping=0.970000 PickupViewMesh=LodMesh'UnrealI.RazPick' ThirdPersonMesh=LodMesh'UnrealI.Razor3rd' PickupSound=Sound'UnrealShare.Pickups.WeaponPickup' Mesh=LodMesh'UnrealI.RazPick' bNoSmooth=False CollisionRadius=28.000000 CollisionHeight=7.000000 Mass=17.000000 } |
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