Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- UnrealI.RazorBlade | +-- UnrealI.RazorBladeAlt
Variables Summary | |
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rotator | GuidedRotation |
vector | GuidedVelocity |
rotator | OldGuiderRotation |
Inherited Variables from UnrealI.RazorBlade |
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bCanHitInstigator, bHitWater, NumWallHits |
Inherited Variables from Engine.Projectile |
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Damage, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed |
Functions Summary | ||
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![]() | BeginState ())) Flying | |
![]() | PostBeginPlay ())) | |
![]() | SetRoll (vector NewVelocity)) | |
![]() | Tick (float DeltaTime)) Flying |
Inherited Functions from UnrealI.RazorBlade |
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BeginState, HitWall, ProcessTouch, SetRoll, SetUp, Timer, ZoneChange |
Inherited Functions from Engine.Projectile |
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EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch |
States Summary |
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Flying Source code |
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auto state Flying |
BeginState, Tick |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { bNetTemporary=False } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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