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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
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+-- Engine.Weapon
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+-- UnrealI.QuadShot
| Variables Summary |
|---|
| Functions Summary |
|---|
| Defaultproperties |
|---|
defaultproperties { AmmoName=Class'UnrealI.FlakBox' PickupAmmoCount=20 AutoSwitchPriority=2 InventoryGroup=3 PickupMessage="You got the QuadShot" PlayerViewOffset=(X=5.000000,Y=-1.000000,Z=-3.000000) PlayerViewMesh=LodMesh'UnrealI.QuadShotHeld' PlayerViewScale=1.590000 PickupViewMesh=LodMesh'UnrealI.QuadShotPickup' ThirdPersonMesh=LodMesh'UnrealI.Flak3rd' PickupSound=Sound'UnrealShare.Pickups.WeaponPickup' Mesh=LodMesh'UnrealI.QuadShotPickup' bNoSmooth=False Mass=10.000000 } |
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