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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Weapon | +-- UnrealI.QuadShot
Variables Summary |
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Functions Summary |
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Defaultproperties |
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defaultproperties { AmmoName=Class'UnrealI.FlakBox' PickupAmmoCount=20 AutoSwitchPriority=2 InventoryGroup=3 PickupMessage="You got the QuadShot" PlayerViewOffset=(X=5.000000,Y=-1.000000,Z=-3.000000) PlayerViewMesh=LodMesh'UnrealI.QuadShotHeld' PlayerViewScale=1.590000 PickupViewMesh=LodMesh'UnrealI.QuadShotPickup' ThirdPersonMesh=LodMesh'UnrealI.Flak3rd' PickupSound=Sound'UnrealShare.Pickups.WeaponPickup' Mesh=LodMesh'UnrealI.QuadShotPickup' bNoSmooth=False Mass=10.000000 } |
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