| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Decoration
|
+-- Engine.Carcass
|
+-- UnrealShare.CreatureCarcass
|
+-- UnrealI.PupaeCarcass
| Variables Summary |
|---|
| Inherited Variables from UnrealShare.CreatureCarcass |
|---|
| bCorroding, bGreenBlood, bodyparts[8], bPermanent, bThumped, DeathZone, ExistTime, GibOne, GibTwo, LandedSound, ReducedHeightFactor, Trails[8], ZOffset[8] |
| Inherited Variables from Engine.Carcass |
|---|
| bDecorative, bPlayerCarcass, bReducedHeight, bSlidingCarcass, Bugs, CumulativeDamage, flies, PlayerOwner, rats |
| Functions Summary | ||
|---|---|---|
![]() | bool | AllowChunk (int N, name A)) |
| Inherited Functions from UnrealShare.CreatureCarcass |
|---|
| AddFliesAndRats, AnimEnd, BaseChange, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, GibSound, HitWall, Initfor, Landed, LandThump, LieStill, PostBeginPlay, ReduceCylinder, TakeDamage, ThrowOthers, Tick, Timer |
| Inherited Functions from Engine.Carcass |
|---|
| AddFliesAndRats, AllowChunk, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, Initfor, TakeDamage, Timer |
| Functions Detail |
|---|
AllowChunk Source code| Defaultproperties |
|---|
defaultproperties { bodyparts(0)=LodMesh'UnrealI.PupaeBody' bodyparts(1)=LodMesh'UnrealI.PupaeLeg3' bodyparts(2)=LodMesh'UnrealI.PupaeLeg1' bodyparts(3)=LodMesh'UnrealI.PupaeLeg2' bodyparts(4)=LodMesh'UnrealI.PupaeHead' bodyparts(5)=None ZOffset(0)=0.000000 ZOffset(1)=0.000000 LandedSound=Sound'UnrealI.Pupae.thumppp' Mesh=LodMesh'UnrealI.Pupae1' CollisionRadius=28.000000 CollisionHeight=9.000000 Mass=80.000000 } |
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