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UnrealI.PupaeCarcass

Extends
CreatureCarcass

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- Engine.Carcass
         |   
         +-- UnrealShare.CreatureCarcass
            |   
            +-- UnrealI.PupaeCarcass

Variables Summary
Inherited Variables from UnrealShare.CreatureCarcass
bCorroding, bGreenBlood, bodyparts[8], bPermanent, bThumped, DeathZone, ExistTime, GibOne, GibTwo, LandedSound, ReducedHeightFactor, Trails[8], ZOffset[8]
Inherited Variables from Engine.Carcass
bDecorative, bPlayerCarcass, bReducedHeight, bSlidingCarcass, Bugs, CumulativeDamage, flies, PlayerOwner, rats

Functions Summary
functionbool AllowChunk (int N, name A))
Inherited Functions from UnrealShare.CreatureCarcass
AddFliesAndRats, AnimEnd, BaseChange, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, GibSound, HitWall, Initfor, Landed, LandThump, LieStill, PostBeginPlay, ReduceCylinder, TakeDamage, ThrowOthers, Tick, Timer
Inherited Functions from Engine.Carcass
AddFliesAndRats, AllowChunk, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, Initfor, TakeDamage, Timer


Functions Detail

AllowChunk Source code

static simulated function bool AllowChunk ( int N, name A) )


Defaultproperties

defaultproperties
{
     bodyparts(0)=LodMesh'UnrealI.PupaeBody'
     bodyparts(1)=LodMesh'UnrealI.PupaeLeg3'
     bodyparts(2)=LodMesh'UnrealI.PupaeLeg1'
     bodyparts(3)=LodMesh'UnrealI.PupaeLeg2'
     bodyparts(4)=LodMesh'UnrealI.PupaeHead'
     bodyparts(5)=None
     ZOffset(0)=0.000000
     ZOffset(1)=0.000000
     LandedSound=Sound'UnrealI.Pupae.thumppp'
     Mesh=LodMesh'UnrealI.Pupae1'
     CollisionRadius=28.000000
     CollisionHeight=9.000000
     Mass=80.000000
}

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Creation time: Fr 7.6.2013 13:14:48.469 - Created with UnCodeX