defaultproperties
{
AmmoName=Class'UnrealI.FlakBox'
PickupAmmoCount=10
bWarnTarget=True
bAltWarnTarget=True
bSplashDamage=True
FireOffset=(X=10.000000,Y=-12.000000,Z=-15.000000)
ProjectileClass=Class'UnrealI.MasterChunk'
AltProjectileClass=Class'UnrealI.FlakShell'
shakemag=350.000000
shaketime=0.150000
shakevert=8.500000
AIRating=0.800000
FireSound=Sound'UnrealShare.flak.shot1'
AltFireSound=Sound'UnrealShare.flak.Explode1'
CockingSound=Sound'UnrealI.flak.load1'
SelectSound=Sound'UnrealI.flak.pdown'
Misc2Sound=Sound'UnrealI.flak.Hidraul2'
Misc3Sound=Sound'UnrealShare.flak.Click'
DeathMessage="%o was ripped to shreds by %k's %w."
AutoSwitchPriority=6
InventoryGroup=6
PickupMessage="You got the Flak Cannon"
ItemName="Flak Cannon"
PlayerViewOffset=(X=2.100000,Y=-1.500000,Z=-1.250000)
PlayerViewMesh=LodMesh'UnrealI.flak'
PlayerViewScale=1.200000
PickupViewMesh=LodMesh'UnrealI.FlakPick'
ThirdPersonMesh=LodMesh'UnrealI.Flak3rd'
PickupSound=Sound'UnrealShare.Pickups.WeaponPickup'
Mesh=LodMesh'UnrealI.FlakPick'
bNoSmooth=False
CollisionRadius=27.000000
CollisionHeight=23.000000
LightBrightness=228
LightHue=30
LightSaturation=71
LightRadius=14
}
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