| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Pickup
|
+-- Engine.Ammo
|
+-- UnrealI.FlakBox
FlakShellAmmo
| Variables Summary |
|---|
| Inherited Variables from Engine.Ammo |
|---|
| AmmoAmount, MaxAmmo, PAmmo, ParentAmmo, UsedInWeaponSlot[10] |
| Inherited Variables from Engine.Pickup |
|---|
| bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
| Functions Summary |
|---|
| Inherited Functions from Engine.Ammo |
|---|
| AddAmmo, BotDesireability, HandlePickupQuery, SpawnCopy, UseAmmo |
| Inherited Functions from Engine.Pickup |
|---|
| Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp |
| Defaultproperties |
|---|
defaultproperties { AmmoAmount=10 MaxAmmo=50 UsedInWeaponSlot(6)=1 PickupMessage="You picked up 10 Flak Shells" PickupViewMesh=LodMesh'UnrealI.flakboxMesh' MaxDesireability=0.320000 PickupSound=Sound'UnrealShare.Pickups.AmmoSnd' Icon=Texture'UnrealI.Icons.I_FlakAmmo' Mesh=LodMesh'UnrealI.flakboxMesh' CollisionRadius=16.000000 CollisionHeight=11.000000 bCollideActors=True } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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