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UMenu.UMenuOptionsMenu

Extends
UWindowPulldownMenu

Core.Object
|   
+-- UWindow.UWindowBase
   |   
   +-- UWindow.UWindowWindow
      |   
      +-- UWindow.UWindowDialogControl
         |   
         +-- UWindow.UWindowListControl
            |   
            +-- UWindow.UWindowPulldownMenu
               |   
               +-- UMenu.UMenuOptionsMenu

Direct Known Subclasses:

UTOptionsMenu

Variables Summary
UWindowPulldownMenuItemAdvanced
UWindowPulldownMenuItemDesktop
stringDesktopHelp
stringDesktopName
UWindowPulldownMenuItemPlayer
stringPlayerMenuHelp
stringPlayerMenuName
Class<UWindowWindow>PlayerWindowClass
UWindowPulldownMenuItemPreferences
stringPreferencesHelp
stringPreferencesName
UWindowPulldownMenuItemPrioritize
stringPrioritizeHelp
stringPrioritizeName
class<UWindowWindow>WeaponPriorityWindowClass
Inherited Variables from UWindow.UWindowPulldownMenu
HBorder, ItemHeight, Owner, Selected, TextBorder, VBorder
Inherited Variables from UWindow.UWindowListControl
Items, ListClass

Functions Summary
function Created ()))
function ExecuteItem (UWindowPulldownMenuItem I))
functionUWindowWindow PlayerSetup ()))
function Select (UWindowPulldownMenuItem I))
function ShowPreferences (optional bool bNetworkSettings))
Inherited Functions from UWindow.UWindowPulldownMenu
AddMenuItem, BeforeExecuteItem, BeforePaint, Clear, CloseUp, Created, DeSelect, DrawItem, DrawMenuBackground, ExecuteItem, FocusOtherWindow, GetMenuBar, KeyDown, KeyUp, LMouseDown, LMouseUp, MenuCmd, MouseMove, Paint, PerformSelect, Select, SetSelected, ShowWindow
Inherited Functions from UWindow.UWindowListControl
Created, DrawItem


Variables Detail

Advanced Source code

var UWindowPulldownMenuItem Advanced;

Desktop Source code

var UWindowPulldownMenuItem Desktop;

DesktopHelp Source code

var localized string DesktopHelp;

DesktopName Source code

var localized string DesktopName;

Player Source code

var UWindowPulldownMenuItem Player;

PlayerMenuHelp Source code

var localized string PlayerMenuHelp;

PlayerMenuName Source code

var localized string PlayerMenuName;

PlayerWindowClass Source code

var Class<UWindowWindow> PlayerWindowClass;

Preferences Source code

var UWindowPulldownMenuItem Preferences;

PreferencesHelp Source code

var localized string PreferencesHelp;

PreferencesName Source code

var localized string PreferencesName;

Prioritize Source code

var UWindowPulldownMenuItem Prioritize;

PrioritizeHelp Source code

var localized string PrioritizeHelp;

PrioritizeName Source code

var localized string PrioritizeName;

WeaponPriorityWindowClass Source code

var class<UWindowWindow> WeaponPriorityWindowClass;


Functions Detail

Created Source code

function Created ( ) )

ExecuteItem Source code

function ExecuteItem ( UWindowPulldownMenuItem I) )

PlayerSetup Source code

function UWindowWindow PlayerSetup ( ) )

Select Source code

function Select ( UWindowPulldownMenuItem I) )

ShowPreferences Source code

function ShowPreferences ( optional bool bNetworkSettings) )


Defaultproperties

defaultproperties
{
     PreferencesName="P&references"
     PreferencesHelp="Change your game options, audio and video setup, HUD configuration, controls and other options."
     PrioritizeName="&Weapons"
     PrioritizeHelp="Change your weapon priority, view and set weapon options."
     DesktopName="Show &Desktop"
     DesktopHelp="Toggle between showing your game behind the menus, or the desktop logo."
     PlayerMenuName="&Player Setup"
     PlayerMenuHelp="Configure your player setup for multiplayer and botmatch gaming."
     PlayerWindowClass=Class'UMenu.UMenuPlayerWindow'
     WeaponPriorityWindowClass=Class'UMenu.UMenuWeaponPriorityWindow'
}

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Creation time: Fr 7.6.2013 13:15:17.706 - Created with UnCodeX