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SkeletalChars.SkeletalBot

Extends
HumanBotPlus
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Botpack.Bot
         |   
         +-- Botpack.HumanBotPlus
            |   
            +-- SkeletalChars.SkeletalBot

Direct Known Subclasses:

WarBossBot, XanMk2Bot

Variables Summary
Inherited Variables from Botpack.Bot
Accuracy, Aggressiveness, AlternatePath, AmbushSpot, BaseAggressiveness, BaseAlertness, bBigJump, bCamping, bCampOnlyOnce, bCanDuck, bCanFire, bCanTranslocate, bChangeDir, bClearShot, bComboPaused, bDevious, bDumbDown, bFireFalling, bFiringPaused, bFrustrated, bGathering, bGreenBlood, bHasImpactHammer, bImpactJumping, bInitLifeMessage, bIsCrouching, bJumpy, bKamikaze, bLeading, bLeadTarget, BlockedPath, bMustHunt, bNoClearSpecial, bNoShootDecor, bNoTact, bNovice, bPowerPlay, bQuickFire, bReadyToAttack, breathagain, bSniping, bSpecialAmbush, bSpecialGoal, bSpecialPausing, bStayFreelance, bStrafeDir, bTacticalDir, bThreePlus, bVerbose, bViewTarget, bWallAdjust, bWantsToCamp, CampingRate, CampTime, CarcassType, Deaths[6], DefaultPackage, DefaultSkinName, drown, EnemyDropped, FaceSkin, FavoriteWeapon, FixedSkin, Footstep1, Footstep2, Footstep3, GaspSound, GoalString, HidingSpot, HitSound3, HitSound4, ImpactTarget, JumpSound, LandGrunt, LastAcquireTime, LastAttractCheck, LastCampCheck, LastInvFind, LastPainAnim, LastPainTime, MyTranslocator, NextAnim, numHuntPaths, OldEnemy, OldMessageID, OldMessageType, OrderObject, Orders, OrderTag, PointDied, Rating, RealLastSeenPos, RefireRate, RoamTarget, StatusBelt, StatusDoll, StrafingAbility, SupportingPlayer, TacticalOffset, TeamSkin1, TeamSkin2, TimeBetweenAttacks, UWHit1, UWHit2, VoicePackMetaClass, WalkingSpeed, WanderDir

Functions Summary
function PlayDecap ()))
function PlayDying (name DamageType, vector HitLoc))
function PlayGutHit (float tweentime))
function PlayHeadHit (float tweentime))
function PlayLeftHit (float tweentime))
function PlayRightHit (float tweentime))
function PlayVictoryDance ()))
Inherited Functions from Botpack.HumanBotPlus
FastInAir, PlayChallenge, PlayCrawling, PlayDodge, PlayDuck, PlayDying, PlayFeignDeath, PlayFiring, PlayGutHit, PlayHeadHit, PlayInAir, PlayLanded, PlayLeftHit, PlayLookAround, PlayRecoil, PlayRightHit, PlayRising, PlayRunning, PlaySwimming, PlayTurning, PlayVictoryDance, PlayWaiting, PlayWalking, PlayWaving, PlayWeaponSwitch, TweenToFighter, TweenToRunning, TweenToSwimming, TweenToWaiting, TweenToWalking
Inherited Functions from Botpack.Bot
AddInventory, AdjustAim, AdjustDesireFor, AdjustHitLocation, adjustJump, AdjustToss, AlterDestination, AnimEnd, AssessThreat, AttitudeTo, BaseChange, BeginState, BigJump, BotVoiceMessage, Bump, CallForHelp, CanFireAtEnemy, CanImpactJump, CanStakeOut, ChangeDestination, ChangedWeapon, ChangeToHammer, CheckBumpAttack, CheckFutureSight, ChooseAttackMode, ClearShot, ClientDying, CloseToPointMan, ContinueStakeOut, DeferTo, EndState, EnemyAcquired, EnemyNotVisible, FaceDestination, Falling, FastInAir, FearThisSpot, FindAmbushSpot, FindBestPathToward, FindNewJumpDest, FindNewStakeOutDir, FindViewSpot, FireWeapon, Gasp, GetMultiSkin, GetRating, Gibbed, GiveUpTactical, HaltFiring, HandleHelpMessageFrom, HeadZoneChange, HearNoise, HearPickup, HitWall, ImpactJump, ImpactLook, InitializeSkill, InitRating, JumpOffPawn, JumpOutOfWater, KeepAttacking, Killed, KillMessage, Landed, LongFall, MaybeTaunt, MayFall, NearWall, NeedToTurn, PainTimer, PickDestination, PickLocalInventory, PickNextSpot, PickRegDestination, PlayChallenge, PlayCombatMove, PlayDeathHit, PlayDodge, PlayDyingSound, PlayFiring, PlayFlip, PlayFootStep, PlayGutHit, PlayHeadHit, PlayHit, PlayHitAnim, PlayLeftHit, PlayLookAround, PlayMeleeAttack, PlayMovingAttack, PlayOutOfWater, PlayRangedAttack, PlayRightHit, PlayTakeHitSound, PlayWaving, PostBeginPlay, PreBeginPlay, PreSetMovement, ReachedHome, RelativeStrength, ReSetSkill, ReStartPlayer, SeePlayer, SendGlobalMessage, SendTeamMessage, SetAlertness, SetEnemy, SetFall, SetMovementPhysics, SetMultiSkin, SetOrders, SetPeripheralVision, ShareWith, ShootTarget, SpawnCarcass, SpawnGibbedCarcass, SpecialFire, StartMatch, StopFiring, StopWaiting, StrafeAdjust, StrafeFromDamage, SwitchToBestWeapon, TakeDamage, TestDirection, Timer, TranslocateToTarget, Trigger, TryStrafe, TryToDuck, TryToward, UnderLift, UpdateEyeHeight, UpdateTactics, WarnTarget, WhatToDoNext, YellAt, ZoneChange


Functions Detail

PlayDecap Source code

function PlayDecap ( ) )

PlayDying Source code

function PlayDying ( name DamageType, vector HitLoc) )

PlayGutHit Source code

function PlayGutHit ( float tweentime) )

PlayHeadHit Source code

function PlayHeadHit ( float tweentime) )

PlayLeftHit Source code

function PlayLeftHit ( float tweentime) )

PlayRightHit Source code

function PlayRightHit ( float tweentime) )

PlayVictoryDance Source code

function PlayVictoryDance ( ) )


Defaultproperties

defaultproperties
{
     CarcassType=Class'Botpack.TMale2Carcass'
     drown=Sound'Botpack.MaleSounds.(All).drownM02'
     breathagain=Sound'Botpack.MaleSounds.(All).gasp02'
     HitSound3=Sound'Botpack.MaleSounds.(All).injurL2'
     HitSound4=Sound'Botpack.MaleSounds.(All).injurL04'
     Deaths(0)=Sound'Botpack.MaleSounds.(All).deathc1'
     Deaths(1)=Sound'Botpack.MaleSounds.(All).deathc51'
     Deaths(2)=Sound'Botpack.MaleSounds.(All).deathc3'
     Deaths(3)=Sound'Botpack.MaleSounds.(All).deathc53'
     GaspSound=Sound'Botpack.MaleSounds.(All).gasp02'
     UWHit1=Sound'Botpack.MaleSounds.(All).UWinjur41'
     UWHit2=Sound'Botpack.MaleSounds.(All).UWinjur41'
     LandGrunt=Sound'Botpack.MaleSounds.(All).land10'
     VoicePackMetaClass="BotPack.VoiceMale"
     HitSound1=Sound'Botpack.MaleSounds.(All).injurL2'
     HitSound2=Sound'Botpack.MaleSounds.(All).injurL04'
     Die=Sound'Botpack.MaleSounds.(All).deathc1'
}

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Creation time: Fr 7.6.2013 13:15:01.636 - Created with UnCodeX