- Extends
- StatLog
- Modifiers
- native
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.StatLog
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+-- Engine.StatLogFile
Direct Known Subclasses:
UTStatLogFile
Inherited Variables from Engine.StatLog |
bWorld, bWorldBatcherError, Context, DecoderRingURL, GameCreator, GameCreatorURL, GameName, LocalBatcherParams, LocalBatcherURL, LocalLogDir, LocalStandard, LocalStatsURL, LogInfoURL, LogVersion, TimeStamp, WorldBatcherParams, WorldBatcherURL, WorldLogDir, WorldStandard, WorldStatsURL |
Inherited Functions from Engine.StatLog |
BatchLocal, BeginPlay, BrowseRelativeLocalURL, ExecuteLocalLogBatcher, ExecuteSilentLogBatcher, ExecuteWorldLogBatcher, FlushLog, GetAbsoluteTime, GetGMTRef, GetLogFileName, GetMapFileName, GetPlayerChecksum, GetShortAbsoluteTime, GetTimeStamp, InitialCheck, LogEventString, LogGameEnd, LogGameSpecial, LogGameSpecial2, LogGameStart, LogItemActivate, LogItemDeactivate, LogKill, LogMapParameters, LogMutator, LogNameChange, LogPickup, LogPings, LogPlayerConnect, LogPlayerDisconnect, LogPlayerInfo, LogServerInfo, LogSpecialEvent, LogStandardInfo, LogSuicide, LogTeamChange, LogTeamKill, LogTypingEvent, StartLog, StopLog, Tick, Timer |
var bool bWatermark;
var int LogAr;
var string StatLogFinal;
native final function CloseLog ( )
native final function FileFlush ( )
native final function FileLog ( string EventString )
function FlushLog ( ) )
native final function GetChecksum ( out string Checksum )
function string GetLogFileName ( ) )
function LogEventString ( string EventString ) )
function LogGameEnd ( string Reason ) )
function LogPlayerConnect (
Pawn Player,
optional string Checksum) )
native final function OpenLog ( )
function StartLog ( ) )
function StopLog ( ) )
native final function Watermark ( string EventString )
defaultproperties
{
StatLogFile="../Logs/unreal.ngStats.Unknown.log"
}
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Creation time: Fr 7.6.2013 13:15:03.445 - Created with
UnCodeX