Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Pawn | +-- Engine.PlayerPawn | +-- Engine.Spectator | +-- Engine.MessagingSpectator | +-- Engine.DemoRecSpectator
Variables Summary | |
---|---|
PlayerPawn | PlaybackActor |
GameReplicationInfo | PlaybackGRI |
Inherited Variables from Engine.Spectator |
---|
bChaseCam |
Functions Summary | ||
---|---|---|
ClientMessage (coerce string S, optional name Type, optional bool bBeep )) | ||
ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID)) | ||
ReceiveLocalizedMessage (class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject )) | ||
RepClientMessage (coerce string S, optional name Type, optional bool bBeep )) | ||
RepClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID)) | ||
RepReceiveLocalizedMessage (class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject )) | ||
RepTeamMessage (PlayerReplicationInfo PRI, coerce string S, name Type )) | ||
TeamMessage (PlayerReplicationInfo PRI, coerce string S, name Type, optional bool bBeep )) | ||
Tick (float Delta)) |
Inherited Functions from Engine.MessagingSpectator |
---|
PostBeginPlay |
Inherited Functions from Engine.Spectator |
---|
AltFire, BehindView, CallForHelp, ChangeTeam, ClientReStart, Fire, Fly, FootZoneChange, Grab, HeadZoneChange, InitPlayerReplicationInfo, NextItem, PainTimer, PlayerTimeOut, Possess, PostBeginPlay, PrevItem, RestartLevel, Say, ServerChangeSkin, Suicide, SwitchWeapon, TakeDamage, Taunt, ThrowWeapon, Walk |
Variables Detail |
---|
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties
{
}
|
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |