| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Pickup
|
+-- Engine.Ammo
|
+-- Botpack.TournamentAmmo
|
+-- Botpack.PAmmo
|
+-- de.VPAmmo
| Variables Summary | |
|---|---|
| int | i |
| int | num |
| Rotator | r |
| float | rand |
| Functions Summary | ||
|---|---|---|
![]() | TakeDamage (int Dam, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType)) | |
| States Summary |
|---|
| Sleeping Source code |
|---|
|
state Sleeping |
| TakingDamage Source code |
|---|
|
state TakingDamage |
| Variables Detail |
|---|
| Functions Detail |
|---|
TakeDamage Source code| Defaultproperties |
|---|
defaultproperties { ParentAmmo=Class'Botpack.PAmmo' RespawnTime=15.000000 bProjTarget=True } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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